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#1 | |
Hellas
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![]() Quote:
If it is not big deal , yes make a single pack ![]() thank you ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#2 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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All the lovely pictures of the Dido models in various SH3 versions posted over the last days gave me enough motivation to proceed with this project
![]() ![]() First museum tests; model is still not completely edge-splitted, which causes the strange surface effects. @makman94: I did small changes to almost all my older models, mainly to make them fit my own mod soup. So, I now need to see if they are still compatible with other SH3 versions. Placing all what I did so far in one file will result is a fairly big archive ![]() |
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#3 |
Sea Lord
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Beautiful !!
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#4 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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#5 | ||
Hellas
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![]() Quote:
![]() are you going to add AO map to this ? Quote:
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#6 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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It's great!
But, with AO map, I think it would be even better. ![]() |
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#7 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hmmm, the SH3 can use only one AO map which either limits the colour schemes to one or it's conflicting with very light camouflage schemes. I prefer to see ships with different paint schemes instead of one or with schemes that appear light in bright sunshine since made up by very light colours ...
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#8 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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Dear colleague!
I will dare to object you. In SH3, under one diffuse-texture, really, use only of one AO-map. But this map not at all doesn't contradict use of a set of camouflages. |
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#9 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello Wise,
I just noticed that what I wrote is probably easy to misunderstand ... sorry for that. I know that the single AO map can go also with multiple textues. I have a copy of your re-work of the J class ![]() What I meant: I can prepare an AO that includes one camouflage scheme, with the shaddow effects fitting the colours. Or I use one AO with mutiple textures as you did. That latter results in a slight overall darkening. The effect is little visible with dark colour schemes under overcast sky. Light colours, especially in bright sunshine, appear more dark, which I do like much. I prefer white to be white and very light grey to be very light grey. Or in other words, I do not like the dark and gloomy appearance of models having AO maps in SH3. I usually remove all AO maps. I even did with your M04B and MX04B freighters ![]() |
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