![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Bosun
![]() Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
|
![]()
I simply want a key bind and a 3 digit for setting depth and direction. Like in Red Storm Rising.
|
![]() |
![]() |
![]() |
#2 |
Engineer
![]() |
![]() |
![]() |
![]() |
![]() |
#3 |
Gefallen Engel U-666
|
![]()
MisterMannIndy!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
|
![]()
That kind of control would be a welcome addition, but I would still want to keep the current control ability.
__________________
Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
![]() |
![]() |
![]() |
#5 |
Sailor man
![]() Join Date: Oct 2013
Posts: 44
Downloads: 5
Uploads: 0
|
![]()
I second this request. So much effort goes into moving to periscope depth I just give up sometimes and stay deep... It's not reasonable from a gameplay point of view to invest so much input energy into performing what essentially should be a single, simple task.
We play the ship commander in this game, and yet this action makes us the depth control operator in a full time job. This is just unreasonable.
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
|
![]()
Hear, HEAR!
|
![]() |
![]() |
![]() |
#7 |
Mate
![]() Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
|
![]()
oh darn you actually have to drive your sub instead of clicking a button...
I for one like the manual controls. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|