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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
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Seems too much of an obvious avenue to not have been considered. What's wrong with it?
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#2 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
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My guess is that they probably have computer simulations of all that that would knock you socks off, but yeah the applied aspect of it just isn't there.
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#3 |
Bosun
![]() Join Date: May 2007
Posts: 64
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Also having a torpedo running around isn't the same as having an enemy torpedo running around. We can development the best torpedo evasion protocol in the world for our own torpedoes, but it'd be a guess on how they'd work against the other sides.
-Jenrick |
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#4 |
A-ganger
![]() Join Date: May 2006
Posts: 72
Downloads: 26
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I'm surprised they haven't made a kickass drone "torpedo" with a nice squishy head (or an awesome braking system) to train crews with. Save weight by leaving out the warhead and guidance system and make it entirely manually controlled. Match it to projected enemy capabilities and then ramp it up to superhuman levels.
Then again I guess if the sim is awesome, maybe it's just safer. |
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#5 | |
Engineer
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Still, what's the point of doing all that if a decent software with all the available data can simulate the whole thing just as much. The big problem is that you don't know how the ENEMY torpedoes will behave. You can be an expert at avoiding Mk48s but how is that going to help if the enemy torps will behave differently. For ex. when I was working on torpedoes for my mod I increased the range of some Russian torpedoes. As a result the tactic of changing depth and gainign as much distance as possible stopped working because the torpedo would reacquire you before you can get out of its range. |
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#6 |
Sailor man
![]() Join Date: Oct 2013
Posts: 44
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Since torpedoes are more maneuverable than subs I don't suppose steep CW styled turns will save you. They can help but only marginally. If you were detected and shot at, hope your countermeasures and the intelligence they were based on, will work
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#7 |
Sailor man
![]() Join Date: Jun 2017
Posts: 45
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They spy on exercises principally to see how platforms, sensors and weapons perform. Been done for decades.
A lot of technology is also for sale, it isn't too hard to work out its capabilities just by looking at blueprints. |
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#8 | |
Engineer
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Spying on exercises wouldn't help much unless the enemy is firing actual live torpedoes at each other. You can try to figure out their torpedo behaviour by watching their evasion manoeuvres but the might as well adjust them to what they think your torps would do. Even export weapons aren't perfect because I don't think their guidance system is on par with the base models. IMHO the only way to prepare an evasion tactic is to either see an enemy torpedo in action (against a target that's actually doing it's best to evade it) or get a hold of one. Otherwise the best you can do is to account for the most probable situations and modify your movements on the fly. |
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#9 | |
A-ganger
![]() Join Date: May 2009
Location: Hooper, UT
Posts: 80
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A) We live to tell everyone at home it works. B) We go on Eternal Patrol.
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#10 | |
A-ganger
![]() Join Date: May 2006
Posts: 72
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#11 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
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Maybe a soft, squishy paintball warhead. But, they could be embarrassing arriving back in port.
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#12 |
Engineer
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Well, a torpedo weights about 1,6 tons. If you put this number into this: http://calculator.tutorvista.com/imp...alculator.html
that would result in something like the enrgy of 1.5kg of TNT. To put that in perspective here's a video of 2kg of TNT: Sure, it wouldn't sink the boat, but it might damage the hull, destroy the screws/towed array/planes etc. |
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