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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
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Speaking of myself, I don't specifically check if my mod is compatible with others, but I can safely say, that it is with any mod that adds more playable sub and isn't with any mod that modifies weapons, sensors or current subs.
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#2 |
Watch
![]() Join Date: May 2017
Posts: 21
Downloads: 3
Uploads: 0
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For the moment all modders have to use one folder. As long as it stays like this you can only use one at a time if you want be sure nothing gets overridden by other files/mods. I hope killerfish makes it possible to have uniqe mods in future. But i would give it some time and let them consentrate on the core game.
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Cold Waters Discord : https://discord.gg/eQ8RWTH |
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#3 |
Nub
![]() Join Date: Jun 2017
Location: France
Posts: 4
Downloads: 32
Uploads: 0
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Yes indeed I suspected that one had to test the modes independently of each other. I think the Devs will do it in the future. Let's not be too greedy as they go well and follow their game correctly. I am too anxious to take back the orders of an Akula as in Sub Command almost 15 years ago. Sincerely,
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#4 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Somethings to work on NOW!!! On the in mission navigation map way points for the subs and as you move your cursor the same map depth to floor...
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#5 |
Gefallen Engel U-666
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Miderashi!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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