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Mods and modders
Hello everyone,
The modders do the excellent work but is there consultation between them on the compatibility between their mods? In front of the number of mods that are already active how to find it? Is JSME the parade and is there a hierarchy to be respected in this case? I admit that I am a little lost because many mods are very interesting and useful for the game. Sincerely yours |
Speaking of myself, I don't specifically check if my mod is compatible with others, but I can safely say, that it is with any mod that adds more playable sub and isn't with any mod that modifies weapons, sensors or current subs.
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For the moment all modders have to use one folder. As long as it stays like this you can only use one at a time if you want be sure nothing gets overridden by other files/mods. I hope killerfish makes it possible to have uniqe mods in future. But i would give it some time and let them consentrate on the core game.
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Yes indeed I suspected that one had to test the modes independently of each other. I think the Devs will do it in the future. Let's not be too greedy as they go well and follow their game correctly. I am too anxious to take back the orders of an Akula as in Sub Command almost 15 years ago. Sincerely,
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Somethings to work on NOW!!! On the in mission navigation map way points for the subs and as you move your cursor the same map depth to floor...:up:
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welcome aboard!
Miderashi!:Kaleun_Salute:
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A Warm Welcome To The Subsim Community > Miderashi
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