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Old 06-11-17, 06:21 PM   #1
Jace11
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They are in the unity assets bundles.

Unity asset bundle extractor works, or at least the version I have does. It's a little tricky to use, but you can export - then change - and re-import textures into the resources asset bundle.

Here's the skin for Tango class.

http://imgur.com/a/RyeZg

What I haven't been able to do yet is get textures to work in the override folder, so you are limited to a modded bundle which is pretty inconvenient for distributing any skins, and when patches arrive etc... till someone figures it out.

I might try something else, I may have got the directories wrong or messed up the file format/name etc when I tried the override folder.
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Old 06-11-17, 08:10 PM   #2
zachanscom
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jace, have what type of material textures doe the game use, is it just rgb normal maps and greyscale speculars or is it one of those combined maps?
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Old 06-12-17, 03:47 AM   #3
Jace11
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Separate diffuse, specular and normal.

Each of those also has an alpha channel too.

Format seems to be .dds DXT5 in the bundle, but I can only extract it as a .tga or .png cause of the extractor plugin.
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Old 06-12-17, 01:55 PM   #4
MekStark
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format is tga and png, usually tga being diffuse and normal or specular being in png, all with alpha ofc as for example specular has glossiness in png's alpha
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Old 06-12-17, 09:19 PM   #5
zachanscom
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thanks. i might like to increase specular contrast to give subs a wetter look
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Old 06-13-17, 06:22 AM   #6
Waervyn
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As a person new to modding, how do I know where each part of the texture file goes?

Let's say I would want to draw a name or smiley or whatever on the side of the sub. How do I know where on the PNG I should draw that?

Thanks!
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Old 06-13-17, 06:44 AM   #7
PL_Harpoon
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Quote:
Originally Posted by zachanscom View Post
thanks. i might like to increase specular contrast to give subs a wetter look
Just keep in mind that they will be more glossy underwater too.

Quote:
Originally Posted by Waervyn View Post
As a person new to modding, how do I know where each part of the texture file goes?

Let's say I would want to draw a name or smiley or whatever on the side of the sub. How do I know where on the PNG I should draw that?

Thanks!
I think you'll just have to guess.
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Old 09-18-17, 03:38 PM   #8
LTJGBeam
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Quote:
Originally Posted by Jace11 View Post
They are in the unity assets bundles.

Unity asset bundle extractor works, or at least the version I have does. It's a little tricky to use, but you can export - then change - and re-import textures into the resources asset bundle.

Here's the skin for Tango class.

http://imgur.com/a/RyeZg

What I haven't been able to do yet is get textures to work in the override folder, so you are limited to a modded bundle which is pretty inconvenient for distributing any skins, and when patches arrive etc... till someone figures it out.

I might try something else, I may have got the directories wrong or messed up the file format/name etc when I tried the override folder.

Now that 1.08 has fixed access to the textures, could you PM me on where I can buy the Unity Asset Bundle Extractor? What software would I need to purchase? I am interested in doing some custom textures for the various boats I served with. Especially now that the textures can simply be put in an override folder, instead of having to export/re-import.

Would like to see the format for the texture files to see if I can create my own. I know they have a particular format/layout to transfer from a 2D file to the correct area of the 3D models...

That is assuming Killerfish doesn't mind us doing this? Their input would be appreciated on this subject as well.

Thanks!
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Old 09-21-17, 03:17 PM   #9
chillbro baggins
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Quote:
Originally Posted by LTJGBeam View Post
Would like to see the format for the texture files to see if I can create my own. I know they have a particular format/layout to transfer from a 2D file to the correct area of the 3D models...
Thanks!
Ditto, I wanna put sharkmouths on the bow and "nose art" on the sail of my boat.

Edit: I need this for the CW textures. (Minecraft used as an example because it's the easiest to find.)

Last edited by chillbro baggins; 09-22-17 at 04:28 PM.
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