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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Latest Update: June 9, 2017
- Playable Los Angeles 688i class with functioning VLS system added - Playable Oscar class with functioning VLS system added (VLS uses US missiles since there aren't any Russian ones modeled in the game) - Playable Victor 3 class added - Playable Foxtrot class added - Mk-48 ADCAP torpedo for the 688i added - Changed the Russian weapon icons around where they make a bit more sense - All Russian subs can now equip all available Russian weapons - Added the new classes to all single missions and as campaign options - Hopefully fixed an issue with wires always breaking with the Test-71 torpedo (I need help testing this, I'm not 100% sure the fix is working) Yes, I am aware that there is another mod out there that adds new LA classes along with VLS and the Mk-48 ADCAP. That's all well and good, but I've designed my own versions of both of these and included them in this mod because I wanted to. Nothing was copied or stolen from the other mod.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#2 |
Sparky
![]() Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
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Oscar starts with 4 Test-71's loaded. It's indicator shows -4(4). Same with 688(i). She starts with 4 Mk-48's loaded and an indicator of -4(4). All other soviet subs are fine.
If you unload all the torps, it resets the counter properly. I'm loosing the wire about 25% of the time on the Test-71's.... I think that is the game default (any submariner think this is a tad high?) Last edited by Thresher; 06-10-17 at 06:50 AM. |
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#3 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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![]() Quote:
I am unable to fix the issue reported with the Oscar's planes moving in the opposite direction they're supposed to. That's coded somewhere outside the current files that can be modified. The devs stated on Steam that the wires are, in fact, set to break 25% of the time. Most responses to that post said they thought that was really high, so it may also be addressed in the upcoming patch. I would think somewhere around 10% or maybe even 5% is more reasonable.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#4 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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Very impressive!...Thank you...
So basically, To install it we will erase what is already in the game and replace with those files?....Why can't we use JSGME?...Any counter indications? Last edited by biosthetique; 06-10-17 at 11:49 AM. |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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It's nice for once to be able to actually play and not mod (right away anyways
![]() I like people who mod the "other side" ! ![]() ![]() ![]() keltos |
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#6 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Thank you guys
![]() Mod updated.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#7 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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HUGE second update for today, I hope you guys enjoy!
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#8 |
Stowaway
Posts: n/a
Downloads:
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So I have Installed this mod but how do I play with these soviet subs I want to try out Siera
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#9 |
Nub
![]() Join Date: Jun 2017
Location: Land-locked Leics, UK
Posts: 2
Downloads: 31
Uploads: 0
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HI, Great mod, saw it on a youtube channel (jive turkey) and came here to grab it from you.
Have you thought about getting this mod on Steam? |
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#10 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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![]() Quote:
![]() The mod is posted on a thread in the CW discussion forum. At this time, CW does not support Steam Workshop, but if and when it does, that's where the mod will be moved to.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#11 |
WORST. KALEUN. EVER.
Join Date: Jul 2014
Location: Alton, NH
Posts: 61
Downloads: 68
Uploads: 0
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#12 |
Swabbie
![]() Join Date: Jun 2017
Posts: 14
Downloads: 7
Uploads: 0
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Just so you know I have adjusted the values of the Sea Lance, P-500 and P-700 to their real world speed and payload weight if you want them.
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#13 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Mod updated!
Emergency Bugfix Update: July 4, 2017
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#14 |
Bosun
![]() Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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It wasn`t made for a `84 scenario... you only made it unrealistic now. As of today it is "virtually undetectable" (quote). Even for todays standards. It simply is one of the quietest submarines ever built.
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#15 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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About German "DM-2A3" and export variant "Seahake" you can read this: http://sovpl.forum24.ru/?1-4-20-00000051-000-20-0#022 |
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