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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Hi
Wed like to make a new deck cargo for a sub. Do you guys know where and what to clone to make that happen? We need to be able to make it appear and go way at set dates. One we could launch would be best.. Kinda like the dinghy so we could drop it in mission it being untopo or Daihatsu barge Regards Keltos |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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All the topside cargoes appear to be held in Silent Hunter Wolves of the Pacific\Data\Library\ShipParts\cargos.dat I've looked at the LST and that may be helpful to figure out what you're going for as well. I'd also suggest a look at the MC## nodes on the stock playable units. Those Seem to have something to do with launching areas for the rubber raft.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() ![]() What I don't get is that In quick missions it showed and in campaign not... Will work at it more tonite Last edited by keltos01; 04-04-17 at 07:39 AM. |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Try renaming the node that you are attaching the cargo to. I've compiled a list of what each label is used for by the game i.e. M## for main guns, A## for anti aircraft etc. Here's my list so far:
A= AA Gun B= Bomb Payload C= Radar RWR D= Radio DF E= Sub Emblem F= G= Broomstick node (?) H= Hydrophone I= Instrument (?) J= K= Cargo L= Searchlight M= Main Armament N= Sonar O= Sensor (Optical?) P= Pilot/Sailor Q= Signal Light (?) R= Radar RC= (?) S= Secondary Weapon T= Torpedo U= V= W= ASW Weapon X= Static Aircraft/Vehicle (?) Y= Z= Conning Tower aud= audio engine= engine sound diesel= Diesel Engine Sound electric= Electric Engine Sound fore= Sound of bow wave propeller= Sound of propellers sink= Sinking Sound (?)BLD= Bold Decoy Launcher siaj= splash b= Stern Splash (water above propeller) C= Conning Tower Splash F= Bow splash (right) F01= Submarine bow splash (right) F02= Submarine bow splash F2 Bow splash (left) ShipWake= Ship wakeSNK= Snorkel TAR= Tarnmatte TXR= External Texture
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#6 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Ko Hyoteki
![]() [IMG] ![]() in cargo.dat node 73 added Ko_Hyoteki with a 3d model child node and another texture node in NSS_Jyunsen1.eqp : [Equipment 17] NodeName=K01 LinkName=Ko_Hyoteki StartDate=19380101 EndDate=19451231 in NSS_Jyunsen1.dat : node 711 added at the end, K is for cargo cfg#K01_NSS_Ko_Hyoteki |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#9 |
Watch
![]() Join Date: Feb 2013
Location: France
Posts: 15
Downloads: 52
Uploads: 0
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Whoa! Beautiful Keltos!
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