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04-03-17, 08:02 PM | #1 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Thanks hauangua but It is something relatively simple. It is the only thing that isn't working correctly and that isn't bad considering how many mods I have installed. So I will just have to give it some thought and figure it out without uninstalling everything. But thanks for the advice mate.
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04-04-17, 12:19 AM | #2 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 916
Downloads: 1362
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Quote:
TDW's DC Water Disturbance v4.0 The mod causes CTDs with NYGM.
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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04-06-17, 08:38 PM | #3 |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Why remove radio contact information?
I notice that on NYGM, radio contact reports do not have a speed report, and their reported heading used to be something more or less usable like NNE, SSW, N, etc. (something with say a 22.5º precision). But as of version 2017A (or maybe it was even before that?), we dont even get that, instead we get NE instead of NNE or ENE, or S instead of ESE.
We do get a speed report when the report comes in about a convoy or task group (via the messages window), but not for single ships. And the heading is just as innacurate (NE instead of ENE or NNE). Personally i find that trying to intercept a radio report with such little information, (no speed and a 70º tolerant heading), is no longer a matter of doing carefull and accurate plotting for an intercept course followed by setting up an adecuate search pattern for the area, but has become more of a "luck" factor, just point the bow somewhere infront of the contacts general direction, make a saw pattern and maybe you find something. Now, im not "complaining" about this, if thats the way the mod is, well thats that. And besides, i allready made and use a small mod that restores speed (slow, fast, etc) and heading (NNE, ESE, etc) information on radio reports, both for convoys and single ship reports. But i am curious why was this intentional lack of information implemented? Is it historically accurate? only make the game "harder"? Historically, Dint those reports come from the (few) German planes patroling, intercepted communications from the ships, lookouts on "neutral" ships and such? If so then i think a more accurate heading like SSE and an aproximate speed would have been provided. In any case, i must say i prefeer to have better contact information available, like speed (slow, medium, etc), and an estimate heading like NNE, ESE, etc. One of my favorite parts of the game is getting a report, making the calculations to plot an intercept course with a set speed, considering the reported speed of the contact, plotting the course, the anticipation during the trip there if i will actually find something (if i did the math right), etc. It felt like a "mini mission". Some purpuse other than just patroling random squares of ocean. But i cant do any calculation to anything with just a "NE" and no speed. Last edited by Benzin1973; 04-07-17 at 04:51 AM. Reason: just correcting a few errors |
04-07-17, 06:20 AM | #4 | |
Fuel Supplier
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@Benzin1973:
Quote:
U-boats made inaccurate reports of convoy speeds and directions - not surprising, since the convoys kept zig-zagging unexpectedly. If you don't like it, locate your original file of data\menu\en_menu.txt (in stock SH3), and copy as many lines as you think appropriate from entries 2110 onwards into the same file in NYGM_2017 (don't forget to de-install NYGM with JSGME first, before making the changes, then re-install. Don't forget too that other mods may alter en_menu.txt.) Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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04-07-17, 07:38 AM | #5 | |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Quote:
Allready made a very small mod that makes those changes to menu.txt Its no problem at all really. (i still love NYGM haha) I was just curious as to why it was decided it was to be this way. |
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04-07-17, 07:43 AM | #6 |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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About wolfpacks...
Here i am again with my dumb questions
Just to confirm: To use wolfpacks in NYGM, the only thing i have to do i check the "Wolfpacks" option in the HSIE options selector, and use that sh3.exe file. right? NYGM allready includes the Neccesary changes to the campaign files. Correct? Reason i ask, is because i tought id give it a try, so i enabled wolfpack in the hsie options selector, then on patrol came across a convoy, and the second i hit the "report contact" button, the game CTD. Used the hsie options again, un-checked wolfpacks, loaded the game and the send contact report worked fine (no CTD). and no wolfpack of course. Any idea of what i might be doing wrong? |
04-09-17, 05:50 AM | #7 | |
Engineer
Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Works fine now...
Quote:
Must have been a glitch. |
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