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Old 03-18-17, 06:42 AM   #1
Gwenydd
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Any chance this will be Oculus Rift compatible in the future?
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Old 03-18-17, 04:29 PM   #2
THE_MASK
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Quote:
Originally Posted by Gwenydd View Post
Any chance this will be Oculus Rift compatible in the future?
There are comments on the steam forum where people are already playing with Oculus .
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Old 03-18-17, 05:11 PM   #3
skin-nl
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Looking Good
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Old 03-18-17, 06:51 PM   #4
THE_MASK
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There needs to be a detection penalty for leaving the periscope up while surfaced . Everyone leaves the scope up .
You could have a hatch that leads to the deck gun . Same with the AA gun . The main hatch from the command room should lead to the Conning deck near the UZO (have torpedo fire control and compass/direction change next to the uzo) .
Three hatches excludes teleporting .
I think 3 hatches would work . The gates look silly imo .
3 rooms would work for between 1 and 4 players with this layout imo .
So basically 3 rooms . Hydrophone room with Hydrophone and hatch to access the Deck gun .
Command room with periscope/torpedo fire/depth/steering/engine speed controls and hatch that leads to the UZo on deck . Have 2 big steering wheels on one side of the room , one for turning and the other for hydroplanes .
On one side of the turning wheel have the speed control and on the other side of the hydroplane wheel have the ballast controls . Layout would be depth/steering..........hydroplanes/ballast .
Have the wheels far enough apart that you have to take a step between them . On the other side of the room have the torpedo fire control .
Engine room with battery management ? and hatch that leads to the AAgun .
Even with 1 players and 3 rooms it would work .

Have an option to have the hydrophone in the command room if only single player . The deck gun hatch would still be in the hydrophone room though .
You don't need animated characters imo , it would wreck the atmosphere of it .

Last edited by THE_MASK; 03-20-17 at 06:52 PM.
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Old 03-20-17, 04:05 AM   #5
JU_88
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Cool, that looks like a blast, congrats guys,
(See the seafort sunk with 20mm flak) -you weren't about 'arcade end'
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Old 03-30-17, 06:50 AM   #6
Dragon81
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After a long break I'm coming back to check this game out.

I like it when the developers registrating on a community forum!
Hopefully he responds to the feedback soon.

I also want to play this in Multiplayer. Maybe we can team up?
Anybody interested?
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Old 04-04-17, 07:17 AM   #7
zuff
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They just posted this to their steam news section:
http://steamcommunity.com/games/5520...05196780293897

Gif Preview of Manual Torpedo Loading:
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