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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
verrückt kaleun
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Any chance this will be Oculus Rift compatible in the future?
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#2 |
Ace of the deep .
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#3 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
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Looking Good
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#4 |
Ace of the deep .
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There needs to be a detection penalty for leaving the periscope up while surfaced . Everyone leaves the scope up .
You could have a hatch that leads to the deck gun . Same with the AA gun . The main hatch from the command room should lead to the Conning deck near the UZO (have torpedo fire control and compass/direction change next to the uzo) . Three hatches excludes teleporting . I think 3 hatches would work . The gates look silly imo . 3 rooms would work for between 1 and 4 players with this layout imo . So basically 3 rooms . Hydrophone room with Hydrophone and hatch to access the Deck gun . Command room with periscope/torpedo fire/depth/steering/engine speed controls and hatch that leads to the UZo on deck . Have 2 big steering wheels on one side of the room , one for turning and the other for hydroplanes . On one side of the turning wheel have the speed control and on the other side of the hydroplane wheel have the ballast controls . Layout would be depth/steering..........hydroplanes/ballast . Have the wheels far enough apart that you have to take a step between them . On the other side of the room have the torpedo fire control . Engine room with battery management ? and hatch that leads to the AAgun . Even with 1 players and 3 rooms it would work . Have an option to have the hydrophone in the command room if only single player . The deck gun hatch would still be in the hydrophone room though . You don't need animated characters imo , it would wreck the atmosphere of it . Last edited by THE_MASK; 03-20-17 at 06:52 PM. |
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Cool, that looks like a blast, congrats guys,
![]() (See the seafort sunk with 20mm flak) -you weren't about 'arcade end' ![]() |
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#6 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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After a long break I'm coming back to check this game out.
![]() I like it when the developers registrating on a community forum! ![]() Hopefully he responds to the feedback soon. I also want to play this in Multiplayer. Maybe we can team up? Anybody interested? |
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#7 |
Watch
![]() Join Date: Mar 2015
Posts: 28
Downloads: 91
Uploads: 0
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They just posted this to their steam news section:
http://steamcommunity.com/games/5520...05196780293897 Gif Preview of Manual Torpedo Loading: ![]() |
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