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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Well, Steam Workshop would help with the proliferation of custom missions as all players would simply need to upload to steam not some websites that may not be known to all.
As for speedy submarine....a speedy submarine is a dead submarine. As for pacing, we can have time compression.....realistic sub game must have realistic pacing at 1x time compression imo. But we'll see how it feels once the game is released.
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