SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-04-16, 06:44 AM | #1246 | |
Fuel Supplier
|
WYGM wide-screen mod available for NYGM
WYGM (= Wide Screen Mod for NYGM, by VanJast, adapted for NYGM by BigWallEye and Blitzkrieg) is now available for download by clicking on the NYGM link below.
@Kendras: Quote:
Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
|
12-21-16, 04:26 PM | #1247 | |
Lieutenant
Join Date: Feb 2014
Location: TubeONE
Posts: 250
Downloads: 103
Uploads: 0
|
Quote:
|
|
12-22-16, 01:28 PM | #1248 | |
Fuel Supplier
|
@ValoWay:
Quote:
So you won't be able to find it. Sorry about that. The loss of this mod does not affect game-play. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
|
12-22-16, 05:26 PM | #1249 | |
Lieutenant
Join Date: Feb 2014
Location: TubeONE
Posts: 250
Downloads: 103
Uploads: 0
|
Quote:
Have a nice Christmas, mate |
|
12-31-16, 06:20 AM | #1250 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
|
Hi mate
Can I install nygm6F Stiebler 4C addon with magui For ? ..what files should I change? some buttons do not work well ...is enough follow the instructions of Stiebler and use "magui F for nygm files" ? or need other correction? thanks and Happy New Years
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 12-31-16 at 06:32 AM. |
01-01-17, 07:55 AM | #1251 | |
Fuel Supplier
|
@hauangua:
Quote:
WYGM should be installed after ALL other official mods for NYGM. 'Official' mods are those that appear in the list of mods on the NYGM SubSim page, again click on the NYGM link below. Good luck! (And Happy New Year!) Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
|
01-01-17, 11:27 AM | #1252 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
|
Thanks mate
but I have resolution problem... my monitor not 1920x1080 impossible for me play... Max for me 1366x768 good work with Magui F or magui widescreen 3.4 ...but with files problem.
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 01-01-17 at 12:22 PM. |
02-14-17, 02:54 PM | #1253 |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
|
Steam installation
After a 5 year break I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common or do I need another location to bypass Steam? Thanks for your help. |
02-14-17, 04:11 PM | #1254 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
|
It is still HIGHLY recommended to use JSGME to install mods.
You can DL that from subsim at the link below http://www.subsim.com/radioroom/down...o=file&id=4725 (JSGME) |
02-14-17, 04:31 PM | #1255 |
Swabbie
Join Date: Apr 2012
Posts: 8
Downloads: 19
Uploads: 0
|
Keeping depth
Question about the "keeping depth" with NYGM. Currently running SH3+NYGM+S.hie+STiebler+Commander. I read in the readme before installing that you "slowly" sink if you dont maintain some speed underwater.
After the start of my carreer (VIIB) I intercepted a convoy after 11 day's of patrolling. When attacking(undamaged) I tried to penetrate the convoy while silent running. I went from periscop depth to 80meters in about 3 minutes... to just maintain depth I had to go "halbe kraft voraus". This does not really feel historically correct... from 15 to 80 meters in under 5 minutes of slow running would mean that in reallity a u boat crew could not maintain silent running for more than 10 minutes before going into critical depth? I read in some threads that the "sinking" effect is made worse by the stieblers patch? Is this correct? I can't attack anything while submerged unless I keep half to max speed? I have the "sabotage and malfunctions" enabled in commander. Could this be a sabotage feature? Just to be sure, I am not trying to question the research by modders or other individuals. It just does not feel correct... Thx in advance |
02-14-17, 06:37 PM | #1256 | |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
|
Quote:
|
|
02-14-17, 06:39 PM | #1257 |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
|
I newly reinstalled Sh3 from Steam, can I install directly NYGM in the Steam folder? e.g:
C:/Steam/steamapps/common or do I need another location to bypass Steam? because Steam seems to be a problem to mod SH3! Thanks for your help. |
02-14-17, 07:35 PM | #1258 | |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
|
Quote:
|
|
02-14-17, 09:05 PM | #1259 |
Watch
Join Date: Jul 2016
Posts: 19
Downloads: 55
Uploads: 0
|
Yes you will, especially if you use the hard code fixes.
|
02-14-17, 09:38 PM | #1260 |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
|
I managed to solve my Steam issue after a (long) research in these forums. Thank you all!
Last edited by Victor Schutze; 02-14-17 at 10:42 PM. |
Tags |
torpedos through hull |
Thread Tools | |
Display Modes | |
|
|