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#1 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
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@Kendras
I have a problem with your excellent Nelson mod. When enabled I can see it looking gorgeous in museum, however when I try to view HMS. Rodney it crashes. Disable mod and both Nelson and Rodney view fine in museum. My guess an incompatibility. As both these ships were the same class (I think), externally at least, it would seem both ships need to be converted to avoid a crash when Rodney appears. All other warships appear ok in museum. Best regards. Fubar2Niner |
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#2 | |
Stowaway
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#3 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
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Not sure mate, I am not wise in these things, how do I check?
Fubar |
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#4 |
Stowaway
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I think we have to ask BL!TZKR!EG, if he can help us with his new tool !
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#5 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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OK mate. As you are way more knowledgable than me, I will await yours and Blitz findings. Fingers crossed you get it sorted, your mod is too good to not use.
![]() Good luck and best regards Fubar2Niner |
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#6 | |
Stowaway
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#7 |
Stowaway
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Hi,
I have added and checked all the guns to be convenient to the historical reality, but I didn't add all the guns which were added in 1944 (too much work for me !). So, in 1944, there will be "only" these guns : ![]() Moreover, there are no platforms for the octuple pompoms, and I'm sad about this. Finally, I tried to modify the 3D model to correct the stairs. I managed to do this, but as I expected, the AO map is no more correct : ![]() ![]() So, this solution can only work for the Nelson which doesn't have any AO map. Now, the Nelson has to be copied on the Rodney and remapped to take into accounts all these new AA guns. Then, when I have this remapped Nelson, I will check the AA guns which were not exactly the same as the Rodney. Here the D/L link to remap (work for SquareSteelBar ![]() I'm now finishing the camo for the deck. Cheers. |
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#8 | |
GLOBAL MODDING TERRORIST
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Export the 3D models and delete that ladder in both obj files then re-import them. Take the original obj files you exported and delete everything BUT the ladder. Add a node to the ship where the ladder goes and import the new ladder files. Rotate that node to get the ladder where you want it. No re-uv work needs to be done once you adjust things. ![]() |
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#9 | |
Admiral
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Easy but sooooo smart!
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#10 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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#11 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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I think it was a good idea to use the Nelson files from GWX as base for your changes to avoid ID conflicts between these two ships.
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#12 | |
Stowaway
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It seems that the SH5 Nelson has been made on the GWX Rodney. So, all the ID are to be re-written I think : all guns, sub-objects, .sim file, etc. etc. .... |
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#13 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#14 |
Stowaway
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#15 | |
Stowaway
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Corrected D/L link in post #1. I've changed the files names, checked all the AA guns parameters (I forgot to check them before releasing the first version), added other fire zones, corrected the draft (from 11 to 9 m) in .log and .cfg files (when I fired magnetic torpedoes, they were always too deep), changed the flag's location, and added some documents which helped me to work. Also, check the new Readme ! ![]() PS : If someone want to remap all the files to release the Nelson unit, I would be grateful to him. I have not enough time to do this. Also, the hull's texture is not the historical one, because I've removed the AO map which darkened a lot the hull. Maybe if you want to try yourself, the map is here : http://www.mediafire.com/file/pa80r1...ith_AO_map.zip |
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