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#1 |
Sonar Guy
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Not my files, Bertram Waldner's files, according to the link. I think that is from german SH community (marinesims) and are made for LSH or CCoM. I just save the link for future use, when will I need.
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#2 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Okay, you will need to wait until I find my working files and Import them into a dat file them.
I usually work with medium to high size textures and I scale them down for usage in game. What would be an acceptable texture resolution (in pixels) and file format/compression for SHIII? Moreover, do you prefer external or embedded textures? Quote:
![]() If you look at the model of the Dune light house, most of its details (such as windows, doors, rivets, ladders on the concrete pedestal, etc.) are just painted on its surface. Well made self-illumination, normal and ambient occlusion maps, together with a good diffuse textures can do miracles and bring new life even to the oddest model ![]() Quote:
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The one problems I see, is that making generic rock models to accomodate any kind of lighthouse might be a bit tricky due to them not being totally flat, and even by setting a very heavy mass and a low center of mass, "floating" lighthouses would swing faintly on heavy seas. On the other hand, we would enjoy much more flexibility for customizing the appearance/look of them at various stages of the war (some lighthouses were destroyed during the conflict and some others, including La Vieille as I read, were abandoned/obscured late in the war). This is something we can't do with regular land units ![]() I see a reticule but wath is the scale? ![]() |
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#3 | ||||||
Stowaway
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Let's work with your imagination ! Under and above water reefs would be excellent ! ![]() ![]() ![]() |
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#4 |
Stowaway
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Something is strange. I tested for Camaret LH (near Brest harbour).
The LH was in the land : ![]() So, I went in Locations.cfg and wrote "OnLand=true". But now, the LH has disappeared !!!! It's strange, because on Helgoland, there is a LH at the top of the cliff, and it's written "OnLand=true" in Locations.cfg .... I don't understand .... ![]() |
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#5 |
Stowaway
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Hey, I've found a good plan on the net, to help you to model properly the circular LH :
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#6 |
Sonar Guy
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You want, to model it inside?
This will be waste of computer resources.
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If you ride like lightning, you're gonna crash like thunder. |
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#7 |
Stowaway
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#8 | |
Weps
![]() Join Date: Sep 2002
Location: SW France
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I had this problem when modifying lighthouses in SH2, and Sergbuto helped me out. You need to look at Lighthouse.dat in the \data\Terrain\Locations folder. If I remember correctly (very long time ago) there has to be a new node for each lighthouse (???) and you adjust the Translation y value for height above sea-level. Hope this helps but this is going back to 2006 ![]() Who knows where the time goes as Sandy Denny sang so beautifully. Regards, MLF
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#9 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() sorry for not getting in touch for a while. I have been carried away by the Phare the la Vielle during the last few days... ![]() For my own pleasure, I have decideded to redo it, but of course I will be my pleasure sharing it with the community along with the Dune leading lights and with any other model I might be working on after it. The La Vielle light is coming along nicely. I am using the 3dWarehouse model as template, so it shouldn't take too long to me finishing it. What and doing is fixing some wrong proportions, consolidating the meshes for use in game, remapping the UV channel and retexturing the model. I will post some quick renderings in a couple of days, and I hope I will finish it before the next year. After that I will start working on the other 3D stuff that you asked for ![]() Quote:
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#10 | |||
Stowaway
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#11 | |
Weps
![]() Join Date: Sep 2002
Location: SW France
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MLF
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#12 |
Stowaway
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There is only one node in Lighthouse.dat in the \data\Terrain\Locations folder. I have to understand why it is working for the LH of Helgoland, but it requires further tests and I have something more urgent to do at the present time ...
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