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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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Can you give an example (preferably a sound clip)? The only clicking sound I've ever experienced is when listening to shrimp
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#2 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
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In my experience when using SC Sound Editor to extract or compress wav files from/into agg files, corrupts the wav files creating those clicking sounds.
And the DW game engine does not deal very well with the corrupted wav files which makes matters even worse. Solution is to use the agg.exe tool instead.
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#3 | |
Bosun
![]() Join Date: Oct 2020
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#4 |
Ace of the Deep
![]() Join Date: Jul 2002
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I did notice it. It's irritating. But I am just happy to run it.
Other annoyances: SC: Leaves mouse droppings. DW: You cannot save a replay. So, most enter a final mission save. It occasionally crashes or hangs. I remember also there was a popping issue after the release of SC which they fixed. One of the reasons it was so annoying is that it work like a cheat. You know you cannot see a track on BB; it's not nearly as sensitive as low frequency NB detection. Anyway, if you scan with cursor in BB and heard a pop, you had a contact even though no audio track. So, I remember it was a big deal. You just got to live with this stuff. I think SC give perfect LOBs on the TA in a turn. DW: And I remember that surface ships which are using radar don't seem to pick up the Kilo scope or ESM mast. Why? Air mounted narrow wave length RADAR was the scourge of U-Boats. DW: I don't recall the KILO needing to recharge. --- I watched a couple of Cold Water missions on Youtube. External 3D view with infinite visibility in water. You really didn't need any sensors at all. It didn't even look like a subsim, but instead cheating in a flight sim. So, be happy we have this. Be happy we can still run it. Be happy the RA Team is still modding it to make it better. Be happy that a number of players wrote fine reference guides. Be happy folks such as Neil Stevens and Bill Nichols gave it a home. Since in reality, hardcore wargaming is a niche market. And subs are a niche within a niche, within a niche. I am not criticizing anyone. These are just my feelings.
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#5 | |||
Seasoned Skipper
![]() Join Date: Nov 2006
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You can do it manualy. After game just give "read only" attribute to replay.dat. Then launch the same scenario and close scenario. You will see replay from previous mission. Imortant - until you uncheck "read only" attribute, your replay won't be overwrited. but its usefull for making archive with best replays ![]() Quote:
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![]() RA mod fixed this issue with sail. Also RA can detect masts while sub is on PD *PD mast detector - on many air and surf platforms). Unfortunately game engine cannot detect raised mast. For some kind of compromise sub on PD is always recognised by game engine (in RA) as with raised masts - even if player has all masts lowered. You can change battery level in mission editor. By default all diesel-electric submarines starts with 80% of battery |
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#6 |
Bosun
![]() Join Date: Oct 2020
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The mouse droppings happen with the SC retail version in W10 and can be fixed with DxWnd. Some of the mentioned points might be improved with SCX/SCU and especially with DWX/RA.
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#7 | |
Ace of the Deep
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I tried every possible option, and I still get dropping. But program looks cool. I need Sub Command to use a hardware mouse cursor, I think.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#8 |
Bosun
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Every option...
I was in contact with the DxWnd dev and he introduced a fix. Last edited by Captain Reyes; 11-12-20 at 03:40 AM. |
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#9 | ||
Officer
![]() Join Date: Nov 2002
Location: Wisconsin
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For instance tho, when streaming the TA or raising the radio or ESM masts, i get a click every time the audio loops. Quote:
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#10 | |
Lieutenant
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If that really is the truth with this game, why isn't there any more people complaining?
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#11 | |
Officer
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![]() I was very surprised to see the clicks and pops in the audio files themselves, but if SCSoundEdit causes that then I dont' know. For some reason, my screen capture software (Open Broadcast Software) only captures a blank screen with Dangerous Waters. Still trying to sort that out so that I can upload examples of what I mean. For now I'll just deal with it. It's annoying, but not game breaking. ![]()
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#12 |
Lieutenant
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I've had that problem before with screen captures, but now I use Fraps (recommended by FPSchazly) and it works great!
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#13 |
Good Hunting!
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Thanks for the shoutout, Pirate! I also use OBS for multiplayer matches or streams because of the length (and therefore size) of the recording. I run the game in a window so I just set OBS to do window capture on Dangerous Waters.
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#14 |
Officer
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Location: Wisconsin
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Window.
I'd not thought of trying that LOL. 16 bit here we come ![]()
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#15 | |
Stowaway
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The pops are there and they are annoying indeed. For me, they are more noticeable on my desktop pc and good headphones, while less so on my dated laptop and headphones. Using the editor to add or change sounds does indeed seem to corrupt things and make it worse - I noticed this after creating my personal sound mod that changes most sounds, from interface to music, to engine sounds of all platforms, etc. Very annoying issue and mostly noticeable with looping sound effects. Not sure what can be done about it. |
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