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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Chief of the Boat
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I'm sorry but I can't add anything else to the advice quoted at #4
Quote:
Is it possible you have an additional third party mod that is causing some kind of conflict? |
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#2 | |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
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![]() Quote:
I've removed some of the environmental and flavour mods, but it still seems to happen. I doubt it's something inherently flawed in GWX. It's without a doubt the greatest modification of any game that's been published. (Close second would be DSfix for Dark Souls.) Most likely I've done something wrong. The only real thing I'd want to work is the RWR, to drop snorkel and dive, but it's not an utter disaster. I will make a clean install with just stock GWX and see if that makes any difference. If it does, I will post my findings.
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"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
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#3 |
GLOBAL MODDING TERRORIST
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I see Open Hatch installed twice and no Late War sensors.
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#4 |
Chief of the Boat
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Thanks Jeff I never noticed the Open Hatch Mod and obviously the Late War Sensors was advised in #4 and quoted again in #11
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#5 |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
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Some feedback.
Decided to only leave stock GWX 3 Gold. The radar still gets destroyed. Enabled late war sensors, start a new campaign, it still gets destroyed. I tested using the single XXI mission, it still gets destroyed. Then it got worse. I figured it will be best to start from a clean slate. Disable all mods, removed JSGME, and the mods folder. Uninstalled SH3cmdr and it's GWX files. Reinstalled SH3 from steam, as I did last time, then GWX 3. Unfortunately GWX refuses to install. It complains about either SH3 not being updated to 1.4, which it is, or there being mods present which is impossible. I trashed all remnants of the previous installation and cleared any traces from the registry. I am not sure whether the pre installation check's error report to the client distinguishes between different problems. E.g. I point the installer to the correct directory for SH3, then receive that mods are detected. Then I change it to a blank directory, and the error still claims mods are present. Thus, I am confused about the criteria that it needs to be happy with before starting the installation. I will start a new thread if I can't get past this issue tonight.
__________________
"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
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#6 |
GLOBAL MODDING TERRORIST
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I would double check the install path for GWX.
If it's not pointed at the EXACT path it will throw that error message. Even with a squeaky clean install. |
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#7 |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
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Finally got GWX 3 installed again. Very relieved.
I would just like to get some clarity regarding the late war sensors mod. The manual states, paraphrasing, in 2 points that: A. You should enable the mod for Type VII and Type IX boats, then not touch the sensors during outfitting. B. If it's the type XXI everything is done automatically. What I need clarity on is this; should you only enable the mod if you are driving a Type VII or IX? Or must you enable it if you are in the Type XXI too?
__________________
"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
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