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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
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I think, when you say "stupid," you must mean to say "talented," because it takes skill to work a big boat into a harbor and sink some ships. On the other hand, he's still smaller than almost all the other vessels in the harbor that he's trying to sink, and they got in there just fine....
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#2 |
Stowaway
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In my view, it is actually not wise to break with such a large boat in a harbor.
No responsible CO would favor such an action ... because hanging off many lives as well as the boat. Those who ignore this as a commander, is either stupid or extremely selfish. |
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#3 |
Watch Officer
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Considering how open the 3D harbor models tend to be, there's not really a lot of "inside" the harbor anyhow. Protected anchorages like Tokyo and Pearl are the exceptions. IRL, breakwaters and torpedo nets made harbor attacks much more infeasible.
Incidentally, although most mods put the Penang harbor on the Malay mainland, it was located at George Town on Penang Island. Will have to make note of that
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#4 |
Grey Wolf
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Well like I said, Its a game. Your not a CO of anything. So telling somebody they are stupid For playing a GAME the way they want to is WRONG.
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#5 |
Stowaway
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#6 | |
Chief of the Boat
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#7 |
Navy Seal
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Raiding harbors in the game is a very different operation than it would be in real life. In real life harbors would be much better protected with sub nets and shallow draft gunboats with depth charges which would be basically impossible to torpedo.
In addition, harbors were carefully guarded with air cover and submarines at the shallow depth of a harbor are very visible from the air even when submerged. In real life the approaches to the harbors were mined, the channels altered from expected norms and grounding the sub was a high percentage proposition on the way in or out. If grounding happened you had 70 to 80 dead men. However, stationing yourself outside the harbor was much safer, while all the boats in the harbor had to enter or leave, putting them at your mercy. It just didn't make sense to enter the harbor in real life. In spite of that, Commander, later Admiral, Eugene Fluckey of the Barb, late in the war when submarine after submarine was returning to base with a full load of torpedoes, entered a Chinese harbor, sank some small vessels, shelled the town and hightailed out of there at more than full throttle, chased by a patrol boat they didn't get a decent shot at. At any point they could have grounded the vessel and 80 men would have become fish food, but he successfully avoided grounding, being shot by the patrol boat, headed off by sampans or attacked by planes. Fluckey received the Congressional Medal of Honor for that. Should tell you how difficult and dangerous that little foray was. And that is why harbor raiding, as a general rule with only a couple of exceptions, didn't happen in the Pacific.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Watch Officer
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Even then, my reading of that Fluckey raid suggests it was more of an anchorage, and not ships tied up at piers etc. To a great extent the game is limited by flat seabeds that allow a sub to approach fully submerged almost to the shore everywhere. Sandbars, shoals, and other hazards are nonexistent. IRL, a lot of the "navigable" coastal waters are barely deep enough for a surfaced fleet boat - Midway is actually a prime example
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#9 |
Aggressive skipper
Join Date: Nov 2012
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A lot of times the target is stationary but in your scope look for funnel smoke...Then look to the left in the periscope station and check for speed of target...In some harbors you will have torpedo magnets,a nice fat kiturn maru that has been put their just to make you waste torpedoes.
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#10 |
Planesman
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Killing ships in port is what you're doing wrong if you ask me. Where is the sport in that?
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#11 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 |
Watch
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Wow this thread turned lively! Well as mentioned, I was on a mission to drop an agent, and was on my way OUT of the area past the harbor when I saw the targets of opportunity and thought "hey it's dark....why not?". And once given the good guidance from this group of 500 yards and set to shallow....low and behold I sank 3 merchants and a destroyer all for good measure. Had to lick a few wounds (my AA gun was destroyed), but all in all a good days work.
And yes....this is a game...it's fun to try things and see what you can or can't get away with. And it gives you an understanding of what those brave men had to do to get the job done. Isn't that really what it's all about? |
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#13 |
Lucky Jack
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Yep! It is fun to try and gain access to a port. Much more fun when it is left a smoldering mess.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 |
Loader
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Ships in the ports seem to be much higher in the water than the ship ID manual states. Run torps very shallow. Also pay very close attention to the ship location. Some ships are planted between docks and your torps will hit the dock and not the ship. These walls in the water you will not be able to see through your periscope unless you are very close.
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