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-   -   Attack on ships at port....what am I doing wrong? (https://www.subsim.com/radioroom/showthread.php?t=225724)

chowderhead62 04-21-16 02:46 PM

Attack on ships at port....what am I doing wrong?
 
So I received a mission to drop an agent in Panang....I snuck in at night and dropped the agent, evaded two subchasers, and on my way out there were a number of large ships docked in Panang. I snuck in under cover of weather and fog and put one of the large ships dead in front of me. It wouldn't let me target lock the ship until visible, so I tried two things. 1) Firing torpedos straight ahead and it looks from the target map they went straight ahead, but none of them hit the target....I didn't get dud messages they just exploded beyond the target. so then I tried waiting until I could actually get a target lock, which I did and then fired, to no avail. Any ideas? Could it be mines in the harbor? a sea wall? I can't seem to figure it out!

Sincerely,
One suck ass Captain.

cdrsubron7 04-21-16 04:19 PM

It could have been defective torpedoes that run deeper than set. What was the date you were playing at?

marqkhi8407 04-21-16 09:57 PM

Perhaps the depth of the torpedos were deep. And how many yds were you away when you fired?

Aktungbby 04-21-16 10:03 PM

Welcome aboard!
 
marqkhi8407!:Kaleun_Salute:

Crannogman 04-21-16 10:10 PM

It's hard to say, although I do seem to recall similar & inexplicable misses when attacking ports on occasion. Depth does seem to be trickier, perhaps "docked" ships ride a little higher out of the water (although that seems unlikely). Where were you in relation to the harbor? What mods are you using (different mods have slightly different harbor set-ups)

chowderhead62 04-21-16 11:52 PM

Torpedos were set at fast and at standard depth (like 5 feet). Running with TMO and RSRD for mods. Because of the fog I was not able to lock at 1000 yards, but still shot anyway. And then when that didn't work I moved in until I was able to lock and that was just like 300 yards or so. That didn't work either.

torpedobait 04-22-16 03:43 AM

My experience going over a number of years with TMO-RSRDC is that 500 yards is the minimum for a torpedo to arm. :salute:

Jimbuna 04-22-16 06:16 AM

Set to the shallowest depth and allow 500 yards.

Rockin Robbins 04-22-16 07:26 AM

And remember, when you finally do get hits, if the boat just grounds and doesn't go entirely under water you don't get credit for a sinking.

chowderhead62 04-22-16 01:10 PM

OK great. Thanks for the tips everyone!:up:

Bleiente 04-22-16 02:21 PM

Who is so stupid, as big as a destroyer to enter a boat in an enemy port? :rotfl2:

J0313 04-22-16 04:23 PM

Quote:

Originally Posted by Bleiente (Post 2399228)
Who is so stupid, as big as a destroyer to enter a boat in an enemy port? :rotfl2:

Nobody wants to hear your crap about who is so stupid. Why dont you keep it to helping the guy with his problem. I know quite as few people that have raided more than a few harbors and besides its a game for gods sake. Just rememeber Scapa Flow dude.

Bleiente 04-22-16 04:42 PM

Um ... I wanted no one hurt or even insulting.
The fact is though, that one must be pretty stupid to control a 2000t + submarine into a port.
And do not come to me now please Prien's U-47 (Type 7B), which had only 760 / 850t.
If you do not see the difference in detail and approach, I'm very sorry ...

Greetings :arrgh!:

Crannogman 04-22-16 05:09 PM

I think, when you say "stupid," you must mean to say "talented," because it takes skill to work a big boat into a harbor and sink some ships. On the other hand, he's still smaller than almost all the other vessels in the harbor that he's trying to sink, and they got in there just fine....

Bleiente 04-22-16 05:21 PM

In my view, it is actually not wise to break with such a large boat in a harbor.
No responsible CO would favor such an action ... because hanging off many lives as well as the boat.
Those who ignore this as a commander, is either stupid or extremely selfish.


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