SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-07-16, 10:42 PM   #1
Wolfcat
Chief
 
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
Default

Oscar is ok. Victor, akula, kilo are really hard to hit. Also I did some more tests over the weekend. Those high end subs are very hard to kill especially when there is a thermo layer. The AIs are very smart in using the layer as cover by going up and down it. Also the seeker's effective range seems to have been reduced as well. If you activate your weapon like 1/2 of the distance, it's very easy to miss. Knowing the exact distance to the target is imperative to achieve a successful kill. Under normal game condition with show truth turned off, ASW becomes a difficult task cuz the actual distance is very hard to determine. Before, I can get by with my soso TMA skill, now under RA, I pretty much have to rely on AI TMA. Before playing US subs, if I can get an ok TMA solution and got the first shot off, I can pretty much hit the target. Now, even with an excellent TMA solution, I have to first use wire guidance to babysit the torp until it's very close to the target (or at least pass the first CM spread) then turn the seeker on. Otherwise, good luck on getting an Akula. If any of you have issues doing ASW in deep waters with layers using torp either MK48, mk50 or mk54 please let me know. I have worked out a few tactics under show truth environment and tested under normal game conditions with show truth off.
Wolfcat is offline   Reply With Quote
Old 02-07-16, 11:46 PM   #2
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,408
Downloads: 300
Uploads: 23


Default

When I get a torpedo warning, I fire a torpedo at the enemy while steering away at top speed and diving to max depth. When I'm on course, I launch countermeasures, active and passive. It works, but seeing as I mostly play in the Alfa, this could be due to the 500m max depth and top speed of 43 knots.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 02-10-16, 09:22 AM   #3
Wolfcat
Chief
 
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by Cybermat47 View Post
When I get a torpedo warning, I fire a torpedo at the enemy while steering away at top speed and diving to max depth. When I'm on course, I launch countermeasures, active and passive. It works, but seeing as I mostly play in the Alfa, this could be due to the 500m max depth and top speed of 43 knots.
This is a good tip. I would also go at 90 degrees at the bearing of the torp. Once torps run past CMs, it will be difficult for it to reengage. Also, try to set CMs at different depth, best if you can put a layer between you and CMs. Not sure if this would work for stock or LWAMI versions, but works fine in RA where CMs are much more powerful and weapon seekers are weaker.
Wolfcat is offline   Reply With Quote
Old 02-10-16, 11:46 AM   #4
FPSchazly
Good Hunting!
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Beantown
Posts: 776
Downloads: 15
Uploads: 1


Default

Quote:
Originally Posted by Wolfcat View Post
This is a good tip. I would also go at 90 degrees at the bearing of the torp. Once torps run past CMs, it will be difficult for it to reengage. Also, try to set CMs at different depth, best if you can put a layer between you and CMs. Not sure if this would work for stock or LWAMI versions, but works fine in RA where CMs are much more powerful and weapon seekers are weaker.
Yeah, I'm a fan of the sidestep. It's basically mandatory if someone could be using Shkvals, 90 degrees is the only way to really clear datum from the magnetic influenced warhead.
__________________
Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
FPSchazly is offline   Reply With Quote
Old 02-10-16, 03:09 PM   #5
Wolfcat
Chief
 
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by FPSchazly View Post
Yeah, I'm a fan of the sidestep. It's basically mandatory if someone could be using Shkvals, 90 degrees is the only way to really clear datum from the magnetic influenced warhead.
Ya, Shakval is a nasty counter attack weapon. Gotta be quick to get outa dodge. Btw, FPS, any more tutorial videos? I love the one on TMA. The bearing concave and convex thing is something I never know before.
Wolfcat is offline   Reply With Quote
Old 02-10-16, 04:56 PM   #6
FPSchazly
Good Hunting!
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Beantown
Posts: 776
Downloads: 15
Uploads: 1


Default

Quote:
Originally Posted by Wolfcat View Post
Ya, Shakval is a nasty counter attack weapon. Gotta be quick to get outa dodge. Btw, FPS, any more tutorial videos? I love the one on TMA. The bearing concave and convex thing is something I never know before.
Thanks so much! And yup! I'm making a lot less videos on a daily basis now than I was a few weeks ago so I now have more time to get back to nuclear videos and DW tutorials.
__________________
Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
FPSchazly is offline   Reply With Quote
Old 02-10-16, 10:30 PM   #7
Wolfcat
Chief
 
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by FPSchazly View Post
Thanks so much! And yup! I'm making a lot less videos on a daily basis now than I was a few weeks ago so I now have more time to get back to nuclear videos and DW tutorials.
I see. I am planning to create a new campaign using RA mod. It's gonna feature more advanced weapons such as VA class as opposed to LA of cold war era. Just wonder where I can find any tutorials on how to make a campaign.
Wolfcat is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.