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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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![]() Code:
public BiomeType GetBiomeType(Tile tile) { return BiomeTable [(int)tile.MoistureType, (int)tile.HeatType]; } Dynamic weather one day...
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#2 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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I've begun sketching up plans for this "test/demo mission" in my notebook and may get started as early as monday blocking it in and re-doing the game logic.
Start in first person mode aboard a sub, asked to drive the tug as the captain is out and the SS-1 has got to get to the drydock for repairs. Your mission is as follows
The results of the code that I'm going to try to port over to UE4 except using the OpenStreetMaps API to build the real world. ![]()
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() Last edited by nsomnia; 01-16-16 at 11:55 AM. |
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#3 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Made an offical fork of the community ocean project to place all my code in as I release it open source and work on it today.
https://github.com/Nsomnia/OceanProject/ Also getting "un-rusted" in my c++ programming and with all the papers I have on ocean simulation going to look at getting some major simulation working and debugging. Going to make the first playable boat just for debugging and simulating at first. Will start a new thread when real development starts, for now I'll keep the updates to "news" but development is officially re-started!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#4 |
Willing Webfooted Beast
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I look forward to the results
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#5 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Got a gato done up real quick since it was available and will allow me to build up the gameplay test bed real real quick for testing simulations.
Water simulation addons get harder and more intense in complexity and such the smaller they become ie breaking waves, spray etc. Gonna get it rigged and animated tomorrow. Not gonna worry about an interior for now and I didnt bother with the 40 or 20mm deck guns. ![]() http://i.imgur.com/H6T93fE.jpg
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#6 |
Loader
![]() Join Date: Apr 2004
Posts: 88
Downloads: 127
Uploads: 0
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It's great to see this project active again.
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#7 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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The more feedback i get the more i want to work on it. Tell me what you want to play with right away and ill make it and release it!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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