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Old 01-15-16, 10:33 PM   #1
nsomnia
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Code:
public BiomeType GetBiomeType(Tile tile)
{
    return BiomeTable [(int)tile.MoistureType, (int)tile.HeatType];
}
This will return the biomes heat and moisture levels at any given world tile.

Dynamic weather one day...
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Old 01-16-16, 11:39 AM   #2
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I've begun sketching up plans for this "test/demo mission" in my notebook and may get started as early as monday blocking it in and re-doing the game logic.

Start in first person mode aboard a sub, asked to drive the tug as the captain is out and the SS-1 has got to get to the drydock for repairs.

Your mission is as follows
  1. Enter Crane 1 and drop crate of naval rope on deck of tug tied off at 180d at dock 2
  2. Exit Crane 1 and Enter Tug 1, first officer will talk you through the controls and notifys you it needs fuel since this is a heavy haul and the weather is a little choppy even inside the sea-walls.
  3. Radio the captain and skeleton crew of the SS-1 to make sure you can use their maneuvering capabilities since this is a tight squeeze and youll have to back or push her in to the dry dock.
  4. Pilot tug to fueling station and moore up then connect fuel lines, fuel up 1500 gallons, while its fueling go into the dry dock and open the roof doors so you can load stores into SS-1 afterwards and open the dock doors to flood the dry dock.
  5. Disconnect fuel lines to tug 1 (overfuelling or spilling is a XP penalty), let go of mooring and tie up to SS-1
  6. Radio captain to un-tie SS-1 and keep the tension meter low so the lines dont break to her
  7. Using radio to captain of SS-1 and your power manuever her to the door of dry dock where you can see if she can back in aft-first otherwise un-tie and push her in straight, a meter showing your degrees will show and +/-15 degrees causes a fail
  8. Radio captain of ss-1 to moore up and tie the tug up and get off.
  9. Go into dry dock and close the doors and start pumping the water out, dont let the pumps run dry for too long if you forget, a heat meter will appear (XP penalty)
  10. enter crane 2 and load stores for the short trip ss-1 will be taking to be outfitted for after-war service.
After that I want to come up with some sort of gameplay and story as you how you might become the captain of SS-1 or at least FO. Dont want to make palyers climb the ranks but I want to allow them to take control of any station they want if so desired at any time.



The results of the code that I'm going to try to port over to UE4 except using the OpenStreetMaps API to build the real world.

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Last edited by nsomnia; 01-16-16 at 11:55 AM.
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Old 01-27-16, 03:50 PM   #3
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Made an offical fork of the community ocean project to place all my code in as I release it open source and work on it today.

https://github.com/Nsomnia/OceanProject/

Also getting "un-rusted" in my c++ programming and with all the papers I have on ocean simulation going to look at getting some major simulation working and debugging.

Going to make the first playable boat just for debugging and simulating at first.

Will start a new thread when real development starts, for now I'll keep the updates to "news" but development is officially re-started!
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Old 01-27-16, 04:58 PM   #4
Cybermat47
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I look forward to the results
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Old 01-28-16, 05:34 PM   #5
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Got a gato done up real quick since it was available and will allow me to build up the gameplay test bed real real quick for testing simulations.

Water simulation addons get harder and more intense in complexity and such the smaller they become ie breaking waves, spray etc.

Gonna get it rigged and animated tomorrow. Not gonna worry about an interior for now and I didnt bother with the 40 or 20mm deck guns.



http://i.imgur.com/H6T93fE.jpg
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Old 01-28-16, 09:02 PM   #6
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It's great to see this project active again.
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Old 01-28-16, 09:34 PM   #7
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Quote:
Originally Posted by zakarpatska View Post
It's great to see this project active again.
The more feedback i get the more i want to work on it. Tell me what you want to play with right away and ill make it and release it!
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