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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2236 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2237 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
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You can choose which Mega-Mod (and associated RSRDC) to sail with, but NOT both. Good Hunting! LtCdr Roger Dodger USCG(R)
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#2238 | |
Admiral
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Marshall Ney, the first page in this thread can be a bit confusing to someone just quickly reading it. All the acronyms alone can be unnerving.......JSGME; RFB; TMO; RSRDC; OM; WTF!!
As Fitzcarraldo and Roger Dodger pointed out, Real Fleet Boat and Trigger Maru Overhauled are separate mods that should never be "activated" together through the Jones Soft Generic Mod Enabler. The two mods are not compatible with each other. What is compatible with either of them is Run Silent, Run Deep Campaign, provided you choose the correct version of RSRDC for the game you play. If your playing just the stock game......no other mods activated. RSRDC v550 is the version to use. With a game modded with TMO 2.5.......RSRDC v502 is the version to use. With a game modded with RFB 2.0.......RSRDC v575 is the version to use. With all three RSRDC versions, there's an "RSRDC_Patch 1" (it's the same patch for all three) that should be added to your JSGME "activation order", just after the main RSRDC mod version you choose.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 10-07-15 at 08:10 AM. |
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#2239 |
Loader
![]() Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
Uploads: 0
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thanks, for the replies, I am beginning to understand some??
After, reading Fitz..& Dodger's comments I went back in and just loaded Tmov502 and Patch1. But when I launched game, it would not load to main screen(CTD). So, I loaded RSRDC_SH15_V550, and game launched and I started new career!! Seems to be working, but is real boring. Seen, heard NO ![]() I don't know if I am going to stay with this, unless someone can tell me things will pick up soon. Are there other mods compatible with these or a link that talks about compatible mods?? Again thanks guys, MN ![]() |
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#2240 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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The Author of RSRDC has re-worked the 'Campaign' layers to reflect ACTUAL ship movements, and a jolly good job he has done of this IMO. So . . . if you're not seeing any targets, there aren't any around and you're in the wrong place. ![]() This early in the war, you don't have SURFACE RADAR, so what you SEE is what you get. CLUE: Stay on the surface, even in daylight as much as possible, even though that was STRICTLY against orders (Thou shalt run submerged between dawn and dusk). My own opinion of those orders is . . . ![]() ![]() ANOTHER CLUE: (If you are starting in Manila) Start over on your campaign. The Japanese invaded the Philippines very quickly after Pearl Harbor, starting with taking out our planes at Clarke Field. Within a very few days, they landed troops at Lingayen Gulf (West side of Luzon, North of Manila - ya can't miss it). Your challenge is to get set up BEFORE the Troop Ships arrive, then take out as many as possible BEFORE they start landing troops (then try to get out alive ![]() Good Hunting! LtCdr Roger Dodger USCG(R)
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#2241 |
Loader
![]() Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
Uploads: 0
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Roger Dodger, thanks for taking the time to give me a heads up. I'll carry-on.
Given what you said about no ships near by, is this the mod??? So, it's important to pay attention to messages and then try to get to where action is said to be??That makes sense. Yes, I mis-spoke, Jan 1, 1942 is what I meant. And no, I started a Pearl; last direction for patrol was to patrol between Japan and Luzon Straights and that's what I have been doing. Is there something else within game play that would tell me that the mod is operational?? Again, thanks for helping a noob. I found [I]Living Silent Hunter III 2015 Edition and like it a lot, but it takes around 20 mins. to load game and mission screen; then if you screw up you have to reload; just tries my patience. anyways, happy hunting, MN ![]() |
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#2242 |
Loader
![]() Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
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Boy did I get jolted out of the clouds. After hanging around Luzon Straits for a couple of days, I decided to head down east side of Northern Luzon Island, and about a third of the way down, the Japs found me!!! I don't know how I survived shelling from 2 destroyers, but I did. Then I proceeded to take them out plus a mine layer. After that I went and knocked out a couple of merchants the
![]() Is there any threads that lists compatible mods that go with this one?? Thanks, MN ![]() |
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#2243 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Starting from Manila in an S-Boat once, I missed the ship's movements, but managed to sink a couple of transports while they were anchored. Much fun! ![]() ![]() About the only way to check if RSRD is really loaded is to look at the 'Single Missions' screen when you first load the game. The missions are really listed differently from the OC. Lack of targets when playing should tell you that it is working too. RSRD uses actual Japanese (and others) records to trace ship's movements, so its pretty accurate. The OC (Original Campaign - No Mods) generates vessels fairly close to you, so you should have no problems IF your playing the OC. V-E-R-Y unrealistic. Its a B-I-G ocean, and no RADAR early in the war is a definite disadvantage. What you SEE ![]() You should also use at least 512X Time Warp to 'try' to avoid boredom. Although when a plane is spotted on Air Search RADAR, the Time Warp drops to 1X, you may not have time to avoid being bombed. Always keep At Least one finger on the 'C' key when surfaced during daylight, and Time Warping. FREE ADVICE: Try a new Campaign. Start Pre-War (That's in RSRD), Base Manila in an S-Boat! BTW, the Mark 10 Torpedoes are more reliable than the Mark 14s. Good Hunting! LtCdr Roger Dodger USCG(R)
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#2244 | |
Navy Seal
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RSRDC is the one that is V-E-R-Y unrealistic. You can sit in a shipping land and hit target after target and they just keep coming like the stupid robots they are. In the real war, after you plugged a target you didn't get any more chances until you found a new honey hole. That's because RSRDC is V-E-R-Y unrealistic. Real war is dynamic. The enemy reacts to situations and changes tactics to accommodate. RSRDC simply reenacts the results of dynamic decision making from 70 years ago and mindlessly executes them, appropriate or inappropriate. So, you, wise guy that you are, proceed to zip over to the precise location that the Japanese carriers launched their attacks on Pearl Harbor on December 7, 1943. In the real war you would have come up empty because they wouldn't have been there. They would have detected you and gone somewhere different. In the "realistic" RSRDC world they deliver themselves conveniently into your clutches and you fill 'em full of holes. RSRDC, while seeming to be a good idea, on careful examination, falls apart completely as a fatally flawed exercise. I like its ships. I don't like its AI. I don't like its campaign. The SH4 1.5 game, which generates traffic randomly, and not as you describe just in your vicinity, but randomly all over the ocean, with virtual targets already present before you enter sensor range, when they are randomly assigned a position that you can detect and become actual targets, is the closest approximation to the reality of fighting a submarine that is possible. As a real sub commander you had little knowledge of shipping lanes, historical battles (they hadn't happened yet, or had already happened and you lacked a time machine) actual odds of survival (they were much more afraid than we are playing the game), enemy ship identification and submarine reliability compared to what we have in the game. Heck, our ID Manual has every freaking ship on the Pacific Ocean! Their manual was a cruel joke. So RSRDC takes a game which is already stacked in the sub's favor and proceeds to stack it even worse. In the process, RSRDC absolutely kills the gameplay of TMO, GFO, RFB and the stock game. At least Webster made a patch to fix a little of that for GFO. None of the others reacted at all. I think they were just worn out and couldn't fight any more. As a player, if you want to go see the invasion of Guadalcanal then load up RSRDC and go look. You still won't see reality, just Lurker's version but the Japanese will be there and you'll be able to bust 'em up. Maybe. It's actually a lot of fun. But in the real war that would have been airplane work, not submarine work. But as a real captain during the war, you followed orders, went where you were told, found or didn't find targets. If you worked for Christy you had very little latitude to explore on your own. Do it and you're pounding the beach with some Marines. With Lockwood you were assigned a wide area and told to seek and destroy. Lots of flexibility. But you didn't know where they were. Encounters were random from your point of view. JUST LIKE THE STOCK GAME! That's real realism. Not a robotic enactment of 70 year old dynamic decisions made during a different war. That is the very definition of "V-E-R-Y unrealistic." Let's suppose you are playing a boxing game and your opponent, Muhammad Ali, does the exact same moves he did against Joe Frasier in Ali/Frazier 1. REALISM! Yeah, you just move in behind him, he punches the historical Frazier in front of him and you knock him out from behind or the side. He never sees you. He never reacts to you. He's a stupid robot. Just like RSRDC. Is that realistic? No. Hell no.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 10-25-15 at 07:54 AM. |
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#2245 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
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Hi RR,
I'm still new to the game and am playing just my second Pac career. I played TMO/RSRDC in the first career. I'm playing just TMO in the second. You've been playing for nearly 10 years. Is GFO the most realistic mod to play (recognizing the entire game has significant limitations that cannot be fixed)?
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granite00 |
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#2246 |
Navy Seal
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There is no real to be had in SH4 regardless of what mod you play. If you want reality of outcome and play RFB then you have very little chance of being killed. But you know that and play very unrealistically Rambo style.
Strangely, in order for the player to play realistically the game has to be tuned to be unrealistically deadly. That is exactly what TMO does: makes you afraid you won't survive so you make similar decisions as the real submariners who were afraid for their lives. So the cat's out of the bag. I think the most realistic way to play SH4 is TMO without RSRDC so you can't game the system. It's not perfect but it's the best we can do.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2247 | |
Watch
![]() Join Date: Dec 2009
Posts: 21
Downloads: 34
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#2248 |
Navy Seal
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Except for the S-boat, which is a delicate thing that can kill you (excellently done by the RFB crew) the enemy AI is detuned so that they aren't much of a menace.
You can do cool things like watch your own depth charging from periscope depth without a lot of danger. Prolonged depth changing is rare and not too accurate. Things are objectively like they were during the war but we just use our lack of terror to game the system. That said, RFB is much more dangerous than Beery's last version. With that you could take direct hits from depth charges and be perfectly safe. That's what pushed me to TMO.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2249 |
Swabbie
![]() Join Date: Oct 2015
Posts: 13
Downloads: 144
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Hello Gents;
Very strange thing happened. I installed (through JSGME) OTC and my crew vanished except for two crewmen in the engine roon and one in the command room (and he only showed up for battle stations ![]() I've upgraded my SH4 1.4 to 1.5 on this new comp - fps and graphics are almost realistic. As with SH3 too. Any thoughts about awol crew? Thanks for the read. |
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#2250 | |
Argentinian Skipper
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There is a version for Stock, also compatible with GFO. Please, read the detailed instructions in the OTC thread, CapnScurvy explains all with easy instructions. Welcome aboard and best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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