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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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Running good mods will model more effectively the use of sonar and radar from all combatants. Some find the game to hard to play with realistic sensors but I find it makes for a much more challenging confrontation.
Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC FTMO_Visuals_for_RSRDC GFJB_Navigation_Maps HFJB Color Navigation Map IGyoraitei J11 New Ships + Yamato AA Fix by Miner1436 KShip pack 1 LSMALLER SEA PLANTS SMALL MSMALLER SEABED ROCKS N#5 Depthcharge Sound O#2 Other Clouds QAircraft_reflections RHull_Numbers STMO Smoke Mod TTMO+RSRDC missions pack UTABLE MAP 1,3 VClasse_Balao_CamoTri
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#2 |
Navy Seal
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Okay, let's check the scorecard:
Your radar is on. What do you know? You know their exact position, course and speed, and you know exactly when that changes and what their NEW course and speed are. You have the complete keys to the city. Now, what do they know? We'll assume they have radar detection gear and they detect you. "Shazzam! There's something out there somewhere running a radar set." Now you tell me is it's worth it to run the radar if you think you're going to be detected. The answer is HELL yes. Run that puppy ragged. The exact situation came up when Captain Joe Enright's Archerfish (the only US submarine whose name was changed by her crew, by the way!) saw this island moving on his radar. A bright crewmember suggested he turn the radar off and Enright made the same assessment as I just made. But he was wrong. Detecting the radar, Admiral Abe of the Shinano concluded that anyone brazen enough to run radar must be part of a vast wolfpack of submarines, so instead of maintaining his invincible straight line speed where he was untouchable, Shinano started a zig pattern--right into the jaws of Archerfish. Radar being detected was the death of the largest target ever sank in WWII. I'd say the score is advantage submarine and you should run the thing all the time.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 | |
Sea Lord
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Now, it's certainly true that the USN had technically superior electronics, so the assumption of equal sensitivity is probably invalid. And a large target - like Shinano ![]() |
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#4 |
Captain
![]() Join Date: Aug 2009
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I think you're right on paper except that the height of the antenna was such that maximum detection range and the horizon matched up.
So while it's possible to detect SJ-1's beams out to 50 miles or so on paper, it can only actually start picking up the top of a BB at 12 miles and vice versa due to line of sight through the surface of the ocean.. Then again, depending on how the beams bounce... I don't actually know the answer to that at all.
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#5 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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Antenna 33 Feet
Target Maximum Reliable Range in Yards BB, CV, Large auxiliaries 25,000 to 30,000; 12-14NM CA, CL, Medium auxiliaries 20,000 to 25,000; 5-12NM DD, DE, DM, AV, PC, CG, etc. 15,000 to 18,000; 7-9NM Source: RADAR OPERATORS' MANUAL, RADAR BULLETIN NO. 3, (RADTHREE)
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6 | |
Sea Lord
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German U-boat skippers, who faced a more technically advanced ASW opponent, often avoided using radar at all, because they felt it just broadcast their position. The US Submarine Service was never in that position. But, assuming that Japanese radar detection is modeled in SH4, or if you just want to play within historical limits, radar should be used with discretion in the later years. EDIT: The numbers for radar performance from mercfulfate's reference seem to be in line with my Post-It note calculation. Last edited by BigWalleye; 08-19-15 at 07:31 AM. |
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#7 |
Navy Seal
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No matter how you slice the details you know everything. They know that somewhere out there something is using something on a radar frequency. They can't see you because of your radar signal. They just know it's there.
Advantage submarine. Run it all the time. Against merchants there are no detectors at all. Against warships they can only say you're somewhere. They don't even know it's a submarine. That leaves no details worth considering. WWII submarine skippers agreed and operated accordingly, as I've already shown.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 | |
Sea Lord
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We have to bear in mind also that the enemy's capabilities in this regard were a matter of open speculation at the time. Nobody knew. And many invented boogiemen. I recall that one of the early radar-equipped boats got a pasting from escorts and the skipper was absolutely certain sure that the radar had tipped them off - long before, as we now know, the IJN even had operational radar detectors. So you go in lit up like the Fourth of July. I'll run silent much of the time, with random aperiodic sweeps. And we will probably both be playing the game the way RL skippers historically operated. |
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#9 | |
Captain
![]() Join Date: Aug 2009
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As an aside, I would probably operationally run the radar in single sweep mode, with checks every 15 minutes or so until contact. I have a lot of reasons for this thinking I might expand on later. However, as far as the game goes, that's just too much work for me to actually do so it stays on.
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#10 |
Navy Seal
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But how can a radar detector prevent a submarine from making contact. It's not like the radar detector has a screen with a submarine shaped pip on it. The detector has a needle that says signal detected, strength x. No direction. No range. No avoidance possible. As Shinano shows, any attempt to evade is as likely to put you in more danger than if you had never intercepted the radar signal.
We're making a boogyman out of a simple radar detection where all you have is (at best) some idea of the strength of the signal and no supporting data. The reality of the situation is when you intercept the signal you can draw a circle of a certain size that we can't agree on fifty years later and say "there's something with radar somewhere in the circle." How do you maneuver to avoid that?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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