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Old 08-18-15, 06:01 PM   #1
merc4ulfate
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Running good mods will model more effectively the use of sonar and radar from all combatants. Some find the game to hard to play with realistic sensors but I find it makes for a much more challenging confrontation.



Generic Mod Enabler - v2.6.0.157
1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Improved Ship Physics 2.6_TMO_RSRDC
FTMO_Visuals_for_RSRDC
GFJB_Navigation_Maps
HFJB Color Navigation Map
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J11 New Ships + Yamato AA Fix by Miner1436
KShip pack 1
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MSMALLER SEABED ROCKS
N#5 Depthcharge Sound
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QAircraft_reflections
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TTMO+RSRDC missions pack
UTABLE MAP 1,3
VClasse_Balao_CamoTri
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Old 08-18-15, 06:14 PM   #2
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Okay, let's check the scorecard:

Your radar is on. What do you know? You know their exact position, course and speed, and you know exactly when that changes and what their NEW course and speed are. You have the complete keys to the city.

Now, what do they know? We'll assume they have radar detection gear and they detect you. "Shazzam! There's something out there somewhere running a radar set."

Now you tell me is it's worth it to run the radar if you think you're going to be detected. The answer is HELL yes. Run that puppy ragged.

The exact situation came up when Captain Joe Enright's Archerfish (the only US submarine whose name was changed by her crew, by the way!) saw this island moving on his radar. A bright crewmember suggested he turn the radar off and Enright made the same assessment as I just made.

But he was wrong. Detecting the radar, Admiral Abe of the Shinano concluded that anyone brazen enough to run radar must be part of a vast wolfpack of submarines, so instead of maintaining his invincible straight line speed where he was untouchable, Shinano started a zig pattern--right into the jaws of Archerfish. Radar being detected was the death of the largest target ever sank in WWII.

I'd say the score is advantage submarine and you should run the thing all the time.
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Old 08-18-15, 07:04 PM   #3
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Quote:
Originally Posted by Rockin Robbins View Post
Okay, let's check the scorecard:

Your radar is on. What do you know? You know their exact position, course and speed, and you know exactly when that changes and what their NEW course and speed are. You have the complete keys to the city.

Now, what do they know? We'll assume they have radar detection gear and they detect you. "Shazzam! There's something out there somewhere running a radar set."

Now you tell me is it's worth it to run the radar if you think you're going to be detected. The answer is HELL yes. Run that puppy ragged.

The exact situation came up when Captain Joe Enright's Archerfish (the only US submarine whose name was changed by her crew, by the way!) saw this island moving on his radar. A bright crewmember suggested he turn the radar off and Enright made the same assessment as I just made.

But he was wrong. Detecting the radar, Admiral Abe of the Shinano concluded that anyone brazen enough to run radar must be part of a vast wolfpack of submarines, so instead of maintaining his invincible straight line speed where he was untouchable, Shinano started a zig pattern--right into the jaws of Archerfish. Radar being detected was the death of the largest target ever sank in WWII.

I'd say the score is advantage submarine and you should run the thing all the time.
RR, your analysis overlooks one small but important fact. The strength of a radar signal varies inversely with the square of the distance, while the strength of the radar return varies inversely with the fourth power of the distance. Assuming that the receiver of your radar set is just as sensitive as the receiver of his detector, then he will detect your emission at four times the range at which you detect him. That's why modern radar detectors way outrange the radar sets themselves, and why modern doctrine stresses use of passive systems.

Now, it's certainly true that the USN had technically superior electronics, so the assumption of equal sensitivity is probably invalid. And a large target - like Shinano - would give a powerful return. But the physics is always on the side of the detector. Think of looking for someone at night using a spotlight. No matter how bright the light, he will see your light long before you can see him. When the enemy may have effective radar detection capabiliy, it is always prudent to limit your own emissions as much as possible. The Viet Nam era axiom applies: "He who lights up first, gets smoked."
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Old 08-18-15, 09:37 PM   #4
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I think you're right on paper except that the height of the antenna was such that maximum detection range and the horizon matched up.

So while it's possible to detect SJ-1's beams out to 50 miles or so on paper, it can only actually start picking up the top of a BB at 12 miles and vice versa due to line of sight through the surface of the ocean..

Then again, depending on how the beams bounce... I don't actually know the answer to that at all.
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Old 08-19-15, 07:20 AM   #5
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Antenna 33 Feet

Target Maximum Reliable Range in Yards
BB, CV, Large auxiliaries 25,000 to 30,000; 12-14NM
CA, CL, Medium auxiliaries 20,000 to 25,000; 5-12NM
DD, DE, DM, AV, PC, CG, etc. 15,000 to 18,000; 7-9NM

Source:

RADAR OPERATORS' MANUAL, RADAR BULLETIN NO. 3, (RADTHREE)
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Old 08-19-15, 07:25 AM   #6
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Quote:
Originally Posted by ColonelSandersLite View Post
I think you're right on paper except that the height of the antenna was such that maximum detection range and the horizon matched up.

So while it's possible to detect SJ-1's beams out to 50 miles or so on paper, it can only actually start picking up the top of a BB at 12 miles and vice versa due to line of sight through the surface of the ocean..

Then again, depending on how the beams bounce... I don't actually know the answer to that at all.
You raise a valid point. So let's look at the ol' "ship over the horizon" problem. Using the equation for radar horizon found here: http://www.rfcafe.com/references/ele...e-of-sight.htm - the radar horizon R=1.22*((emitter height)^1/2)+(rarget height height)^1/2)). If the radar emitter is 25 feet above the waterline and the detector antenna on a large target is 80 feet up (high on the mast), then the detector can sniff the emitter at 17 nm. But WW2 radar wasn't good enough to detect a ship's mast at that range - you need a more substantial piece of suprstructure to get a solid return. So let's say that superstructure starts at 50 feet above the waterline. Then the radar will get a solid return at just under 15 nm. Certainly nowhere near a 4-to-1 advantage. (1.16-to-1 actually.) But it still favors the detector.

German U-boat skippers, who faced a more technically advanced ASW opponent, often avoided using radar at all, because they felt it just broadcast their position. The US Submarine Service was never in that position. But, assuming that Japanese radar detection is modeled in SH4, or if you just want to play within historical limits, radar should be used with discretion in the later years.

EDIT: The numbers for radar performance from mercfulfate's reference seem to be in line with my Post-It note calculation.

Last edited by BigWalleye; 08-19-15 at 07:31 AM.
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Old 08-19-15, 07:47 AM   #7
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No matter how you slice the details you know everything. They know that somewhere out there something is using something on a radar frequency. They can't see you because of your radar signal. They just know it's there.

Advantage submarine. Run it all the time. Against merchants there are no detectors at all. Against warships they can only say you're somewhere. They don't even know it's a submarine. That leaves no details worth considering. WWII submarine skippers agreed and operated accordingly, as I've already shown.
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Old 08-19-15, 08:24 AM   #8
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Quote:
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WWII submarine skippers agreed and operated accordingly, as I've already shown.
Certainly Enright did, and very successfully. But others,, IIRC, were more circumspect. I don't recall the specific references, but I remembrr a couple of first-person accounts where the possibility of alerting the enemy to the sub's presence was discussed. This would be of more concern when penetrating a harbor than in open waters. Sometimes just the fact that there is something there is more information than you want the other guy to have. And I suspect that the pros and cons of continuous search were a hot topic for discussion at the Gooneyville Lodge.

We have to bear in mind also that the enemy's capabilities in this regard were a matter of open speculation at the time. Nobody knew. And many invented boogiemen. I recall that one of the early radar-equipped boats got a pasting from escorts and the skipper was absolutely certain sure that the radar had tipped them off - long before, as we now know, the IJN even had operational radar detectors.

So you go in lit up like the Fourth of July. I'll run silent much of the time, with random aperiodic sweeps. And we will probably both be playing the game the way RL skippers historically operated.
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Old 08-19-15, 11:28 AM   #9
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Quote:
Originally Posted by BigWalleye View Post
If the radar emitter is 25 feet above the waterline and the detector antenna on a large target is 80 feet up (high on the mast), then the detector can sniff the emitter at 17 nm.
This begs the question of where the radar detection equipment actually was. I did some looking around on this and couldn't find jack. Regardless, I would actually be surprised if the IJN detection systems didn't have a range advantage over the us radars. I'm not sure that the range advantage is all that significant though. In other words, can the warning system provide enough information early enough to prevent the submarine from making contact? I just don't have enough information to make an accurate assessment.


As an aside, I would probably operationally run the radar in single sweep mode, with checks every 15 minutes or so until contact. I have a lot of reasons for this thinking I might expand on later. However, as far as the game goes, that's just too much work for me to actually do so it stays on.
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Old 08-19-15, 12:18 PM   #10
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But how can a radar detector prevent a submarine from making contact. It's not like the radar detector has a screen with a submarine shaped pip on it. The detector has a needle that says signal detected, strength x. No direction. No range. No avoidance possible. As Shinano shows, any attempt to evade is as likely to put you in more danger than if you had never intercepted the radar signal.

We're making a boogyman out of a simple radar detection where all you have is (at best) some idea of the strength of the signal and no supporting data.

The reality of the situation is when you intercept the signal you can draw a circle of a certain size that we can't agree on fifty years later and say "there's something with radar somewhere in the circle." How do you maneuver to avoid that?
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