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Old 07-06-15, 06:37 PM   #1
THE_MASK
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They definitely look smaller .

I am woeful at remembering how I mod stuff . I think I just halved the scale .

The edited GR2 scale wont have 0.500000 , it will have 1.000000 when I reload the file with the GR2 editor . But the trees will be half scale of the original . If I mod the modded half scale trees and make the 1.000000 into 0.500000 again they will be half the scale again and be quarter size of the vanilla size maybe . You get the gist of it .

Last edited by THE_MASK; 07-06-15 at 07:02 PM.
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Old 07-06-15, 07:25 PM   #2
gap
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Quote:
Originally Posted by sober View Post
They definitely look smaller .

...

I am woeful at remembering how I mod stuff . I think I just halved the scale

During my unsuccessful attempt I had exported tree meshes and resized them. I didn't think about messing with scale factors. That's the good thing about modding communities: you learn from others

On a side note: where can I download your mod from?

Quote:
Originally Posted by sober View Post
Scapa?

The lighthouse in the foreground reminds me of another feature that with the due time we might work on: if you use google earth you probably have noticed that it is full with lighthouse (and other coastal landmarks for that matter) models which are freely available from the 3dwarehouse/sketchup website. Most european lighthouse were obscured in wartime. Yet, they could be used, and I am sure they were, during daytime for coastal navigation. Having customized lighthouses in the most relevant spots of SH5 map, could also help the ones among us who are using real navigation. Unfortunately, converting from sketchup format requires various degrees of manual touches, but we could add those models one by one. You are the king of terrain editor; if you are on it, you could take care of object placing and land reshaping, when needed, whereas I would deal with the models themlseves...
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Old 07-06-15, 07:28 PM   #3
THE_MASK
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http://www.subsim.com/radioroom/down...o=file&id=4710
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Old 07-06-15, 07:35 PM   #4
gap
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Got it, thanks! Tomorrow I will put the link among DynEnv's suggested mods

P.S: due to the fact that you didn't change texture size, your reduced trees look much better than the ones by echolot
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Old 07-06-15, 10:30 PM   #5
THE_MASK
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This is a really rough way to do it .

Last edited by THE_MASK; 07-07-15 at 01:09 AM.
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Old 07-10-15, 08:46 AM   #6
vdr1981
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Gap, are you familiar with these entries from CampaignMission.mis (gamesave) file?

Code:
[Mission]
IsVisible=true
MissionType=0
MissionDataType=0
MultiMissionType=0
IsTutorial=false
Year=1939
Month=9
Day=1
Hour=16
Minute=38
CurrentYear=1939
CurrentMonth=9
CurrentDay=2
CurrentHour=15
CurrentMinute=16
GroupMissionStartDelay=0
IconIndex=0
Fog=2
FogRand=2
Clouds=2
CloudsRand=2
Precip=2
PrecipRand=2
WindHeading=0
WindSpeed=5.000000
WindRand=2
WeatherRndInterval=32
SeaType=0
ActivationAchievements=
It appears that this is the reason why entries from your weather cfg files are ignored in the campaign...
Could it be that the key for weather change intervals is somewhere in OHII/campaign files?
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Old 07-10-15, 02:34 PM   #7
Echolot
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Quote:
due to the fact that you didn't change texture size, your reduced trees look much better than the ones by echolot
I agree.

Thank you, sober.



Good hunting.
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