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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the deep .
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#2 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Hi Sober, so explain me why.
The game is running normally. I've been read topics about how to patch, but i think the topics are done like people should already how to do. I would like a very detailed way with description and some photos, but i know that no one will do that... :/ I really miss SH3 with GWX, it was so easy to install.. |
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#3 |
Growing Old Disgracefully
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Hi mendesjpcrs
Quote > Need to do something else? patch the she.exe or something more? By this are you referring to having to install TDW's Generic File Patcher See my tutorial post #2 sobers mep list is for his mega mod and will enable the mods contained in that list. If you look at sobers post #1 you will see his mod list and download links. Your other alternative is The Wolves Of Steel mega mod where you would find the similarity to GWX For SH5 the GFP is an essential application. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#4 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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#5 |
Growing Old Disgracefully
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Hi mendesjpcrs
SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Tutorial post #2 Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6 |
Bilge Rat
![]() Join Date: Jul 2015
Posts: 1
Downloads: 11
Uploads: 0
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Hey,
New to these forums and to the game. I picked this up on steam the other week and have the same issue, progress bar will not fill up. I can sometime finish the first mission "coastal waters" and sometimes rarely but sometimes finish the second mission the supplies one. For the most part the bar refuses to fill. If I just restart the campaign after this bug shows its face it will not fill off the start, I have to delete all saves and verify integrity through steam before i restart the campaign then it will start to fill but the bug will come back. I've done this at least 15 times since I bought this game... I just want to move on to "Happy Times" ![]() I did try just adding the tonnage manually to the save and it worked but after everything was completed I was at july 30th 1940 and the campaign still didn't boot me over to happy times, game went to 1fps and acted all bugged out so i had to reinstall. I have not modded this game yet as I was just trying to learn it but i guess if its not playable I'm going to have to, the question is, does this exe patcher TDW fix this? Sorry for the long post, ubisoft support just ticked me off with "oh you're running win8 and thats not supported." ![]() Thanks, ChillaSteve |
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#7 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > ChillaSteve
![]() You Will Always Find Someone Here To Help You ![]() New To Silent Hunter <> Need Help <> Click On My Thread Link. ![]() Subsim <> How To Donate <> See The Benefits <> Support The Community ![]() Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning ![]() Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos ![]() The stock game is bugged. The tonnage bar problem is there regardless whether mods are being used or not. As a Steam user you cannot use TDW’s Generic File Patcher (GFP) in a direct way. There is a Steam work around available here. Post #161 TDW’s Generic File Patcher Steam Installation Instructions By sirrawsrsalot You also need mods that fix things as well. See my tutorial post #35 My advice if possible is get your hands on the dvd version and then use The Wolves Of Steel mega mod Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#8 | |
Ace of the deep .
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#9 |
Bosun
![]() Join Date: Jun 2010
Location: Italy
Posts: 69
Downloads: 108
Uploads: 0
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Hi to everyone... my first post here after years of membership in this great community !
![]() After more than a year i got back to SH5 last week and i found for the first time the problem discussed in this thread... After some investigation i found the cause of the problem... not the solution as i'm not a programmer but i think that's a little step worth mentioning. Beside this, the problem is not related to any MOD at all, my tests were done with the vanilla game, starting from the tutorial and from saved game campaigns... : the campaign updates are managed by an application (called OSI) installed in the UPlay folder. This application starts with the main game and everytime a game is started from the beginning or loaded from a saved game it loads some commands dedicated to the update of the campaign and the tonnage bar as well... it seems not dependent from UPlay being online or offline nor from savegames being synchronized or not with UPlay main server (my thoughts are that Ubisoft moved those files in the UPlay folder and started using this application since the SH5 server isn't working anymore. In the previous versions of UPlay they weren't available...i'm not sure of this however). Using the Debug viewer (found in a MOD, the UI mod from TDW if i'm not mistaken) i scanned OSI actions and after a lot of trials i found the difference between the game operating regularly and when it start bugged. It's all related to these strings : - This one is the bugged one : 00000277 964.91510010 [3024] SH_OSI.cpp (50): SH5 online OSI Started 00000278 964.91522217 [3024] SH_OSI.cpp (68): Ready for Messages 00000279 964.91851807 [3024] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled 00000280 965.06890869 [3024] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn. 00000291 1172.60546875 [3024] Entities.cpp (83): Process Message: 00000292 1172.60559082 [3024] Entities.cpp (91): Init OSI user profile 00000293 1172.60571289 [3024] Entities.cpp (123): succeeded 00000294 1172.60595703 [3024] Entities.cpp (83): Process Message: 00000295 1172.60607910 [3024] Entities.cpp (94): Init OSI campaign objective 00000296 1172.60620117 [3024] Entities.cpp (123): succeeded 00000297 1196.14514160 [3024] Entities.cpp (83): Process Message: 00000298 1196.14562988 [3024] Entities.cpp (114): OSI Ping 00000299 1196.14599609 [3024] Entities.cpp (123): succeeded As you can see there's only one string related to the user profile, nothing more... ![]() - Here it is the correct procedure. When i found those strings loaded everything was running well, tonnage bar updated correctly and campaign also updated regularly : 00000053 63.32303238 [3604] SH_OSI.cpp (50): SH5 online OSI Started 00000054 63.32321167 [3604] SH_OSI.cpp (68): Ready for Messages 00000055 63.32634735 [3604] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled 00000056 63.34624481 [3604] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn. 00000066 138.39007568 [3604] Entities.cpp (83): Process Message: 00000067 138.39050293 [3604] Entities.cpp (114): OSI Ping 00000068 138.39071655 [3604] Entities.cpp (123): succeeded 00000069 139.62884521 [2880] Start Campaign Screen 00000070 318.50369263 [3604] Entities.cpp (83): Process Message: 00000071 318.50411987 [3604] Entities.cpp (91): Init OSI user profile 00000072 318.50466919 [3604] Entities.cpp (123): succeeded 00000073 318.50473022 [3604] Entities.cpp (83): Process Message: 00000074 318.50494385 [3604] Entities.cpp (94): Init OSI campaign objective 00000075 318.50500488 [3604] Entities.cpp (123): succeeded 00000076 318.50534058 [3604] Entities.cpp (83): Process Message: 00000077 318.50540161 [3604] Entities.cpp (97): Init OSI map zones 00000078 318.50546265 [3604] Entities.cpp (123): succeeded 00000079 318.50588989 [3604] Entities.cpp (83): Process Message: 00000080 318.50662231 [3604] Entities.cpp (100): Init OSI campaign named entities 00000081 318.50668335 [3604] Entities.cpp (123): succeeded 00000082 318.50701904 [3604] Entities.cpp (83): Process Message: 00000083 318.50711060 [3604] Entities.cpp (114): OSI Ping 00000084 318.50717163 [3604] Entities.cpp (123): succeeded 00000085 319.99963379 [3604] Entities.cpp (83): Process Message: 00000086 319.99969482 [3604] Entities.cpp (109): OSI Eval campaign objectives 00000087 319.99996948 [3604] Entities.cpp (123): succeeded 00000088 335.96643066 [3604] Entities.cpp (83): Process Message: 00000089 335.96673584 [3604] Entities.cpp (114): OSI Ping 00000090 335.96685791 [3604] Entities.cpp (123): succeeded In Yellow you can find the strings related to the campaign updating and the tonnage bar filling. Each time an event occurs, such sinking a ship, the application elaborate the string "OSI Eval campaign objectives" and update everything... As stated before, i'm not a programmer, so i don't know if anything is possible on solving this issue... the Ubisoft support admitted that there is no more people available on supporting this game thus leaving me without answers... ![]() I just wanted to share those informations with everyone, maybe someone may find them useful... in fact, by looking at those strings in the debug viewer running, it's possible to understand immediately if the game is running fine or not, if not you just need to reload the game or to restart it (if it was the beginning of a campaign game) until those strings are displayed on the viewer (beware that more often the game starts bugged than not... ![]() Sorry for the long post... hope it helps... ![]() |
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#10 |
Chief of the Boat
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Great first post and welcome to SubSim MaMa
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#11 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I Agree. Brilliant post
![]() Ciao MaMa, e benvenuto su subsim ![]() P.S: I wish TDW was here, because it seems the kind of topic he could help with ;-) |
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#13 |
Bosun
![]() Join Date: Jun 2010
Location: Italy
Posts: 69
Downloads: 108
Uploads: 0
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Thanks to everyone for the warm welcome !
![]() Still testing the game and this damned OSI application... if i'll find anything new i'll report back ! Thanks again ! |
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#14 | |
Navy Seal
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![]() ![]() And finally , we have an explanation for what is going on exactly...As always, Ubi... ![]() If you still want to play SH5 with tonnage bar keep in mind that this "feature" is inconsistent with traditional SH campaign gamepley, probably because someone from dev team got a brilliant idea few days before game's actual release to pound in another feature which just may be appealing to new type of SH players... For example, you can sink few neutral ships (even friendlies) and your tonnage bar will fill up, but at the same time, you'll be heavily penalized for your "work" in some important campaign files (classic SH) which are, from some reason hidden from the player (probably another "feature"). Someone will probably hate me for this but, as you can see, I'm a big opponent of tonnage bar "thing" and I'm proud to say that I even developed an addon for OHII which will completely ban this lame feature on a campaign level. However, tonnage bar calculation could work very nice in combination with hidden progress bar in order to simulated more If/Then dependencies in the actual campaign but, since this feature is broken , we can see no benefits from it... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#15 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Where's TDW? ![]() |
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