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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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So to be clear, it's good to go with RFB 2.0 campaign?
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#17 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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so is this mod ment to add in realistic dive times for subs or just realistic diving physics? I feel like that the s boats dive a little to fast for realisim.
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#18 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() If you are asking if ISP v1.1 is compatible with RFB 2.0, the answer is yes. I intend to release new version soon. Quote:
The mod is intended to give realistic physics overall. It is very hard to get arbitrary dive times and have everything else good. I used quoted dive times as a guide, but consider that they are not the final word. Details about the circumstances and methods are lacking, and it is unlikely that procedures used before the war, were still used during the war. |
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#19 |
Swabbie
![]() Join Date: Jan 2014
Posts: 8
Downloads: 61
Uploads: 0
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would the mod work with surface ship mods
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#20 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() ISP should work with most ship mods. Playable ships are another matter, as they are actually 'submarines' in the game. You should pay attention to what JSGME says when you enable mods. It will warn you when files are overwritten and this will help you understand what is changed. |
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#21 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I have released v 2.0. |
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#22 |
Seaman
![]() Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 207
Uploads: 0
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Great news!!!
![]() But I've one question: this mod is intended to work only with RFB + RSRDC, right? Is there any TMO + RSRDC version in the works??? Best regards. |
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#23 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() You are correct. |
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#24 |
Seaman
![]() Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 207
Uploads: 0
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Ok, thank you TorpX, I'll wait for your TMO friendly version to start a new campaign
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#25 |
Argentinian Skipper
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Dear Torpx: I ' m trying ISP v2 in my RFB installation. I use ISE for RFB with ISE realistic colours. Your scene.dat alters my ISE environment and I have wrong reflections and a not so pretty blue sea. Question: scene.dat is undeletable in ISP or I could eliminate it? I tried this and I could see in the crew management the special super sailors are missed. Is there some way to use your mod without the scene.dat or could you tell us how to tweak it for ISE environment? There are many RFB users with ISE installed.
Many thanks and all the best. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#26 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Yes, you can delete it, but you will loose the stormy seas and sea-keeping effects. I don't know why any of this would change the special abilities crewmen, though. |
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#27 | |
Argentinian Skipper
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![]() Quote:
http://www.subsim.com/radioroom/down...o=file&id=3589 Many thanks for the answer. I continue to do test with your mod. ISE is - for me and for others - a best optional environment for RFB and TMO. Not so blue seas, better clouds and realistic colours. All the best. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#28 |
Nub
![]() Join Date: Feb 2015
Posts: 3
Downloads: 8
Uploads: 0
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Looks good. Real sailing feel, I hope. I'll try it
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__________________
Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote. Benjamin Franklin Protect your right to keep and bear arms! Britain and France had to choose between war and dishonour. They chose dishonour. They will have war. Winston Churchill after Allied betrayal of the Czechoslovakia |
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#29 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Not sure if anyone is paying attention to this anymore, but I've got an issue with the Sargo in conjunction with this mod. When operating at 2/3, I'm getting 13kts with a range of ~7000nm, at standard, I'm getting 16kts and ~5000nm rand, and then pushing it to flank only gets me to 17kts at a range of ~3000nm. I'm not ruling out the possibility that I'm doing something wrong here, but having such a small difference in speed between standard and flank at such a large cost in fuel seems odd. Is this an issue, or did I miss something important in the documentation?
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#30 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() To get your maximum speed you have to have a high efficiency level in your engine rooms; usually this means going to GQ. |
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