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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Jul 2010
Location: France
Posts: 6
Downloads: 90
Uploads: 0
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![]() Quote:
Personally I never really felt the deck gun was underpowered, but I've never really tried to sink a ship with the anti-air guns either ![]() |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Lüth used almost all of his deck gun ammo trying to sink one freighter.
Suhren considered the weapon useless, at least in the Atlantic. |
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#3 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I installed Critical Hits V1.2 and the deck gun is much more powerful. Probably a bit over-powered, but it's more in line with SH3.
Most merchants seem to sink with 10-15 shots now. Before it was pretty ridiculous before - you'd put 20 shots into a freighter and it might have a couple of camp fires burning on deck. But you'd put two clips of AAA fire up and down the hull and the whole ship would be burning from one end to the other. Steve |
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