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Old 06-02-15, 06:22 AM   #1
Vivoune
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Join Date: Jul 2010
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Quote:
Originally Posted by KleineUboot View Post
Also, if you upgrade your gunner to a maximum level the gun will have incredible firerate, making it even more powerful.
That is true, although I find ammo is the limit, I don't find rof to be an issue, if I engage with the deck gun it's because there's no threat to me and I have all the time in the world. But yeah if rounds had more impact we wouldn't need to unload all of it.

Personally I never really felt the deck gun was underpowered, but I've never really tried to sink a ship with the anti-air guns either .
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Old 06-02-15, 09:51 AM   #2
mobucks
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Lüth used almost all of his deck gun ammo trying to sink one freighter.

Suhren considered the weapon useless, at least in the Atlantic.
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Old 06-02-15, 10:49 AM   #3
maillemaker
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I installed Critical Hits V1.2 and the deck gun is much more powerful. Probably a bit over-powered, but it's more in line with SH3.

Most merchants seem to sink with 10-15 shots now.

Before it was pretty ridiculous before - you'd put 20 shots into a freighter and it might have a couple of camp fires burning on deck. But you'd put two clips of AAA fire up and down the hull and the whole ship would be burning from one end to the other.

Steve
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