SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > COLD WATERS > Atlantic Fleet / Pacific Fleet
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-27-15, 09:43 PM   #9
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Thanks for the feedback and glad you're enjoying the game.

Submerged subs are far too sensitive to gunfire right now, it is a bug getting fixed in the next update.

Yeah, there are some strange memory issues when re-starting a game session. Very hard to troubleshoot... The game is somewhat memory intensive so clearing the cache and reloading each time will make it run smoother and more stable, so it is probably worthwhile doing this.

For those escaping merchants, you don't *have* to get them all. If you can hit them hard and fast to begin with, letting those stragglers go will hopefully not lose you the war. Unlike Pacific Fleet, you're not expected to sink everything that appears in combat
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.