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Old 02-21-15, 11:40 AM   #14
CapnScurvy
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You are right HertogJan, the ship's .sim file...... based on its "Unit_Ship/Mass=" figure, will change how the ship sit's in the water. When changing that figure from what OTC used to calculate height measurements, there will definitely be errors in Range finding. No doubt about it.

On another note: The "Draught=" figure in the .sim file is what the game uses to calculate whether a torpedo will hit or miss the target ship. No matter how the ship sit's in the water. It is independent to the Mass figure. If you set the Draught figure to say 1 meter, you'll get a miss every time. The "Unit_Ship/Submerged/Draught=" figure in the .sim file should be reasonable in its measurement, AND the Draft= figure in the .cfg file should be exact to the figure set in the .sim file. Both are in meters. The .sim file is what the game uses for torpedo contact; the .cfg file is what is displayed in the Recognition Manual that will make a torpedo contact......provided they are the same and you set the torp depth accordingly.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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