SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-11-15, 07:25 AM   #9
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by TorpX View Post
I never said I adjusted it to help a ship sink. However, making ill-considered changes can interfere with them sinking. If, for example, a ship with a surface draft of 4.0 m is given a submerged draft of 5.0 m, when torpedoed, it will flood down to 5.0 m and sit there, absorbing great blows and floating all the while.

Better to set the submerged draft of the ships to 0, and let the game do it in it's own way.
I must say that I have never seen the behavior you describe. Every ship class in NYGM and every ship class in MFM 3.2 has a Submerged Draft value substantially greater than its Surface Draft value. Other posters say that GWX3 ship classes all have a nonzero Submerged Draft value. I haven't checked them all personally (126 classes for MFM 3.2!), but AFAIK, they all sink. Sometimes it may take an hour or more, just like the eyewitness accounts describe. But they sink. I've never had one get "stuck." I suspect that the 2 supermods (and probably LSH3 and WAC as well) change other parameters to get what each mod's developers consider is a "proper" sink rate. You are most likely correct that changing zero Submerged Draft values in stock SH3 could lead to some funny behavior. There are a lot of complex interactions in the model, and varying just one could cause other problems. The supermod teams have spent a lot of time on issues like plausible sink rates, and a quick-fix solution to one problem can result in unexpected consequences. It is probably more productive to find a supermod that fits your gaming style and accept the ship class parameters pretty much intact, rather than trying to roll your own.
BigWalleye is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.