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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
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Second, download the mod labeled: 1. NYGM_Tonnage_War_V2.5_Full_Version.7z. (Essential. 322 megabytes) This is the primary NYGM mod. It is conspicuously absent from the mod list you posted. The other NYGM mods won't work without it. Third, READ the webpage! Pay special attention to the sentence: "The first five of these mods MUST be installed in the order shown above." Fourth, READ the rest of the webpage. It contains specific and detailed instructions for how to install NYGM, how to activate NYGM, which mods are essential, which mods are optional, and what everything does. It is written in clear, easy-to-understand English. WAEFRD Last edited by BigWalleye; 01-11-15 at 09:49 PM. |
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#2 |
Torpedoman
![]() Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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BigWalleye, I need your opinion about a question:
Could you tell me the best list of mods to use in NYGM ?? Very important is the following: That list would have the best compatible GWX and LSH3 mods to use them in NYGM. Thanks. __________________ Hi Aces Could you put your mod list with the order of the mods like Magui F, youraces turm 7, Sh5 water to sh3 v84 16-20 km...and so on, all the news mods... Thanks
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#3 |
Sea Lord
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álvaro, I replied to your similar post in the NYGM sticky thread. Please check there.
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#4 |
Torpedoman
![]() Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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Excuse me BigWalleye, I don´t see your post in this thread. Thanks for your help. I know that I always can with help here, in this forum. there are a good people here. thanks again, a lot.
__________________ Hi Aces
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NYGM Tonnage War Mod - More than a mod: it's an experience! Last edited by álvaro; 01-12-15 at 12:05 PM. |
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#5 | |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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#6 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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my mod list now. I decided to eliminate most optional and go with all essentials by what the NYGM page said. I already set up all the stielbler files and NYGM files it asked me to before. no testing it all it works until going into mission or single mission. on load screen it tells me nothing. I puch start on my windows and I see this little window that says
"no CSubTorpedoCtrl*: cmihalache" what the heck am I doing wrong here. I read the instructions carefully and tried different load outs. mod list load out ... Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SilentHunterIII\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F IABLShipsforNYGM_New 3rd Flotilla Mod Stiebler4C_Addon_for_V16B1 Stiebler4C_SubsFlag |
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#7 | |
Sea Lord
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Now activate all your other mods using JSGME. Set up the Supplement to V16B1 mod folder (h.sie's) and the Stiebler4C Addon for V16B1 mod folder (Stiebler's). Ativate these 2 folders last with JSGME. With your light mod list, you should be good to go. The important thing is that you must use h.sie's patcher or Stiebler's patcher won't work properly. Good luck. Keep posting here if you still have problems. |
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#8 | |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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#9 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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I didn't see anything out the ordinary with the patch kits. so im starting over with a fresh set of exe file and install. how exactly in what order do I need to "patch" the exe file ?
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