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Old 11-17-14, 09:58 AM   #3
ikalugin
Ocean Warrior
 
Join Date: Aug 2014
Location: Moscow, Russia
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Quote:
Originally Posted by commandosolo2009 View Post
Hi. I'm learning this sim now and just started the campaign. I've ran into the occasional mission start bug ( can not be completed). So my question is if i'm moving at 4 knots, and decide to turn to get lag/lead situation, how long does it take for towed array to turn with me fully extended , and how extended are they. Manual says FFG extends to 1 nm aft, same for 688i?

And what do you do with ambiguous contacts? Do you turn and should they be a ghost image of your propeller?

Lastly, any German or British based online flotillas I can join, that are active now?

Thanks
Yes, you need to turn in order to discern real contacts from ghost ones on the towed. The other way to do this would be to track same contacts on the spherical.

The easiest way to verify would be to use the 3d view and look if the towed array is straight or still bent.
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