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How long does towed arrays take to move with you?
Hi. I'm learning this sim now and just started the campaign. I've ran into the occasional mission start bug ( can not be completed). So my question is if i'm moving at 4 knots, and decide to turn to get lag/lead situation, how long does it take for towed array to turn with me fully extended , and how extended are they. Manual says FFG extends to 1 nm aft, same for 688i?
And what do you do with ambiguous contacts? Do you turn and should they be a ghost image of your propeller? Lastly, any German or British based online flotillas I can join, that are active now? Thanks |
You don't have to extend TA because main factor is deep of the layer. So if You want go 16kts and search under layer you should extend array almost full.
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The easiest way to verify would be to use the 3d view and look if the towed array is straight or still bent. |
I would say the proper way to check to see if the towed is straight is to see if the baffles of the towed are completely opposite of your ownship course line/marker thing on the waterfall display. Note that on a mission with current enabled, you could be a significantly long time away from completing a turn (as in, it should be straight) but your towed will be forever bent to one way or another because the current is pushing it.
I usually don't fully deploy the towed because after a certain point, I see no discernible improvement in towed performance. A fully deployed towed at low speeds just means it takes longer to straighten out after a turn and longer to reel in if things start getting dicey. The Akula lists the length of towed deployed on the conn screen and I believe the Akula one caps out at around 300 meters? Can't remember for sure, but approx. three boat lengths. And to actually answer one of your questions (lol) The time it takes for the towed to straighten depends on both speed and the amount of towed deployed. Going slower = takes longer, more towed deployed = takes longer. |
Thanks for answers. Issue is towed array can detect contacts better than hull spherical or side boards.
Are there any mods to increase the dimension of TMA screen so dot stacking is easier at level 1 accuracy? Any mods at all? |
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The towed can certainly detect contacts over further ranges, but if I have a contact on the spherical or hull, I much prefer using those sensors to track a target. You don't get weird errors in the data like on the towed when the towed gets jostled around and stuff like that.
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Ideally you want your contacts on both the bow and the towed so you could triangulate.
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