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Old 10-19-14, 08:36 AM   #22
3catcircus
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Join Date: Sep 2011
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Quote:
Originally Posted by rudewarrior View Post
It's really worth it to install! Plus the maps won't help you in a pdf format. They are all overlays, meaning, they are designed to be dragged over the map to work. Look at the first post and look under entry number 2. You can see how the overlay works, so having a pdf of the map probably won't help.

However, if you are compelled to print something out, print out the pictures under entries 2 and 3 in the first post, that is about the best you're gonna get.

Good luck!
So I've been trying to figure out your install instructions too. The problem I see (as apparently do others) is it is just too confusing for anyone but advanced users.

I gotta manually edit an .ini file (not knowing what the actual x/y positions should be) and manually move some .tga files into a certain folder? I gotta figure out whether I should use JSGME or SHCommander or do both or run the JFO executable or all three? What if I already have JSGME installed somewhere else? Now I gotta install it a second time into SH3Commander? And then I gotta exit the game and re-run it or something?

Between the readme and the forum thread, there appears to be at least three (possibly) four different ways of activating this mod (and thus, at least as many ways for an inexperienced user to screw it up).

Is there a fool-proof method of activating the mod, given the following boundary conditions:

GWX3 installed with the Integrated Orders and Contact Color mods
SH3Commander installed
A single JSGME install, not in SH3Commander
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