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#11 | |
Soaring
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At 200m, the animals also is so small in the scope that you cannot aim for 5cm precision ![]() However, I now avoid such distances anyway. It now is rare that I shoot beyond 150m, and with rifles I usually get closer than 100, with the .223 even closer than 50m. These are my stats with rifles that I used for longer than just ten shots or so. The differences are anything but stellar, the diference they do not show is my subjective impression of how easily a kill was scored by instant kill in place, or needing a long aftersearch. The 30-96 and the .300 gave me more worries in this regard. ![]() ![]() ![]() For the rifles I use in the main, I have levels 7 and 8. So there should not be any noticable skill differences between them. I have the impression that some rifles have more obvious gains from raising skill levels, than others. The 9.3 - I see no real difference between 3 and 8, to be honest, the wobble looks the same to me. The Bullpup at level one already was easier to aim with than the 8x57 at 7. The uplevelling of the 6.5 imo saw propgressive gains in wobble decrease. I wonder if they really have all those details in right the way they intended the system to work. It is no game-breaking issue, all of his, but I would handle the whole system - and trophy damage and callibre - differently. It is here where the game indeed is more game than sim, I fear. The .22 is nice due to its heavy ballistic effects, but I suck with it. And with shotguns at birds I also cannot really shine.
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