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Old 09-21-14, 08:56 PM   #1
Armistead
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Originally Posted by Haukka81 View Post
After quik try i must say that its not so simple, many colors to adjust etc..

Stock settings result over bright and over green sea, must find balance
Depends...if you adjust the water color, just try to stay in the same tone/depth of color for that time of day, just adjust the color. Now, if you start adjusting other colors, then next thing you'll find yourself with an unrealistic or odd look and you have to adjust another set, which leads to another set. It's fun to do if you want a different look. Just note, during the day color itself doesn't mess with the AI, but change colors at night, it can. Also, the numerous light values strongly affect the AI at night.

You'll find 3 weather types, 1st one is for no clouds, 2 for clouds and 3rd is for overcast. For the most part most use same water colors for 1 and 2 weather type.

They're also a light/dark water setting in the scene.dat. Best I could figure it uses those colors when you load up, but they will cycle out in a day.

Not sure why you would have a grain issue, the files for that are elsewhere.

The best thing you could do is make a small mod, just copy the env atl file from TMO and make your changes, course using the correct path/folder structure for your mod. Much easier to test this way loading one file, rather than changing TMO itself and having to activate/deactivate it to test your changes..
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Old 09-22-14, 01:06 AM   #2
Haukka81
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Originally Posted by Armistead View Post
Depends...if you adjust the water color, just try to stay in the same tone/depth of color for that time of day, just adjust the color. Now, if you start adjusting other colors, then next thing you'll find yourself with an unrealistic or odd look and you have to adjust another set, which leads to another set. It's fun to do if you want a different look. Just note, during the day color itself doesn't mess with the AI, but change colors at night, it can. Also, the numerous light values strongly affect the AI at night.

You'll find 3 weather types, 1st one is for no clouds, 2 for clouds and 3rd is for overcast. For the most part most use same water colors for 1 and 2 weather type.

They're also a light/dark water setting in the scene.dat. Best I could figure it uses those colors when you load up, but they will cycle out in a day.

Not sure why you would have a grain issue, the files for that are elsewhere.

The best thing you could do is make a small mod, just copy the env atl file from TMO and make your changes, course using the correct path/folder structure for your mod. Much easier to test this way loading one file, rather than changing TMO itself and having to activate/deactivate it to test your changes..

My only issue with grain/noise is that i cant get it back, mods remove it ?

I like stock noise effect in (post processing effect)

I miss it more than water colors , so im 90% happy if some one tells me how to enable it
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Old 09-22-14, 07:27 AM   #3
fitzcarraldo
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Originally Posted by Haukka81 View Post
My only issue with grain/noise is that i cant get it back, mods remove it ?

I like stock noise effect in (post processing effect)

I miss it more than water colors , so im 90% happy if some one tells me how to enable it
There is a file "noise" somewhere in the data folder. I think it is in the "misc" folder. Copy the original noise file of default SH4 and replace the "noise" from TMO. And try if it works.

Regards.

Fitzcarraldo
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Old 09-22-14, 12:57 PM   #4
Haukka81
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Originally Posted by fitzcarraldo View Post
There is a file "noise" somewhere in the data folder. I think it is in the "misc" folder. Copy the original noise file of default SH4 and replace the "noise" from TMO. And try if it works.

Regards.

Fitzcarraldo
Just tryed it, no go still. Must be some other file

Must dig harder

Im in limbo, there is always some mod or thing that i want to try and thats means new campaing .. can't get even one played to the end

I hope that this modding sicknees will go off soon
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Old 09-22-14, 01:11 PM   #5
Haukka81
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Found IT!!



And what miracle it makes, looks so immersive







Full SIZE: http://postimg.org/image/do9cx3ozd/full/ and http://postimg.org/image/cn947z7zt/full/
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Old 09-22-14, 02:33 PM   #6
fitzcarraldo
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Congrats!

What mod use you for the white gauges? I have the blacks; never see they as yours!

Regards.

Fitzcarraldo
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Old 09-22-14, 03:48 PM   #7
Haukka81
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Originally Posted by fitzcarraldo View Post
Congrats!

What mod use you for the white gauges? I have the blacks; never see they as yours!

Regards.

Fitzcarraldo
Here is my mods:

Generic Mod Enabler - v2.6.0.157
[F:\Fpelit\SH4\MODS]

1_TriggerMaru_Overhaul_2-5
TMO_Alternate_JS_Radar_Performance
1_TMO_25_small_patch
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for RSRDCv502
Traveller Mod v2.6 TMO
Eye Patch for TMO v1.7
Traveller Mod 2.6 OTC 1.5 Automatic Ship ID
Traveller Mod 2.6 OTC 1.5 Patch
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
Grain_Back (restores film grain/noise)


I think that only some of subs have white gauges
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Old 01-16-16, 01:20 PM   #8
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Found IT!!
Could you please tell me what you've changed in addition to putting back the default noise.dds? I'd like to have the noise effect back, too.
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Old 12-12-15, 08:48 PM   #9
denny927
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Originally Posted by Haukka81 View Post
Just tryed it, no go still. Must be some other file

Must dig harder

Im in limbo, there is always some mod or thing that i want to try and thats means new campaing .. can't get even one played to the end

I hope that this modding sicknees will go off soon
I'm in the Same situation , sadly or not, dunno, but this is why I love sh4
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