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#16 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Quote:
I had already understand that the values of the Enemy Surface factor/Enemy Speed Factor are a very sensistive area and is better to not touch them at all, that these values are setted how they are for a load of good reasons. It is good for me to know that in NYGM the aspect/speed factor is so important. Thanks for sharing that. Last edited by banryu79; 07-21-14 at 03:31 AM. |
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#17 |
Watch
![]() Join Date: Mar 2014
Location: Clyde Built
Posts: 22
Downloads: 16
Uploads: 0
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This is a really interesting read for me. I've just recently figured out that if I'm a perfect 90deg AOB on a convoy and I have their speed then the distances are irrelevant*. Until now I've always attacked submerged, as close to the convoy as possible but I'm going to start trying some surface attacks from a distance armed with my new found knowledge.
I'll report any findings Banryu ![]() * I normally spent Maths periods hiding on the golf course next to my secondary school. |
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#18 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Quote:
Remeber, if you stay on surface: keep you bow (or aft) directly pointed at your target (or nearest escort) constantly steering your ship until your are near the correct heading for your 90° AoB attack. All of these with the slowest speed you can manage, this will minimize enemy detection probability. I wait to hear you soon, good hunting Herr Kaleun! ![]() |
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