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Old 08-10-14, 09:45 PM   #1
Aktungbby
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Old 08-11-14, 01:53 PM   #2
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Welcome Aboard Blacksmith
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Old 08-11-14, 03:20 PM   #3
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Sensor range and at what point your crew picks them up and how you can manually pick them has always been in issue in Silent Hunter.

I normally use the sonar myself when I feel I might be near something. The periscope or crew will never hear or see as well as using the instruments manually.

My question is that if you picked up smoke at 020 and your sonar had a signal at 150 it is my estimation that you had two separate targets.
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Old 08-11-14, 07:23 PM   #4
THEBERBSTER
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Hi Blacksmith

I cannot see anything wrong with your mod list order afaik.

As far as I can see you have the key mods in the correct order.

Now you have posted them someone might spot something.

It is interesting that if you look at Sober's mod list he does not use half the mods that you are using.

I assume that the your mod list is Sobers Mega Mod.

If it is this is the first time I have seen it?

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Old 08-11-14, 09:39 PM   #5
Blacksmith
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Thanks for all the help guys.

I'm using Sober's Mega Mod from this thread: http://www.subsim.com/radioroom/showthread.php?t=192374

I went ahead and did a full re-install, and the sonar guy got his hearing back. I had actually been using an old SH5 patcher that was installed with JSGME, and accidentally uninstalled it while adding the other Mods. I have since been able to download the latest patcher, which happens to be a corrupt zip file. But I figured out how to get the files needed out of it. So I re-installed, updated to 1.2, ran the patcher, then installed the mods using Sobers mep file. I started the new campaign per the instructions, and played for about 3 hours til I got a CTD. Hopefully that was just a fluke.
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Old 08-12-14, 06:37 AM   #6
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Hi Blacksmith

Now that you have patched it is not a bad idea to make a save to your Snapshot folder for any future use.

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