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Old 07-24-14, 03:52 PM   #1
hocking
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Thank you very much for the feedback. Your directions are fine. I was just a bit confused. I understand what to do now.

In regards to Vanjast's widescreen fix, it does appear he alters some files that are altered by these hardcode fixes. I know BigWalleye must be using both the hardcode fixes with the widescreen fix. Are you having any troubles with the widescreen fix interfering with the hardcode fixes? I know I just made several manual changes to the "menu_1024_768.ini" file based on the Stiebler4B V16B1 patch and the widescreen fix appears to be setup to install a new "menu_1024_768.ini" file within its JSGME file structure. It seems like I would immediately lose the changes I made as soon as I install the widescreen fix. Any comments on this would be helpful.

The only other mod I am thinking about trying out with NYGM is the M.E.P. v4.3 Environmental Mod. Will this cause problems with the hardcode fixes?

Thanks again for your help.
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Old 07-24-14, 04:14 PM   #2
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I stand respectfully corrected then

Thanks for the feedback, I'm a little rusty on the install order myself - perhaps time to try it out myself on my other PC
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Old 07-24-14, 04:18 PM   #3
vanjast
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Quote:
Originally Posted by hocking View Post
In regards to Vanjast's widescreen fix, it does appear he alters some files that are altered by these hardcode fixes. I know BigWalleye must be using both the hardcode fixes with the widescreen fix. Are you having any troubles with the widescreen fix interfering with the hardcode fixes?
That widescreen mod that I made only touches the games GUI (user interface), in places where the D3D.dll file doesn't.
Stiebler's hardcode stuff injects data into the code (SH3.exe and other files) - a separate issue altogether and not related the screen resolution.

The most common bugs appear in the changing of the menu_1024_768.ini file across mods.

Here's my mod soup..


The pink stuff is the core NYGM + Hitmans mods ==>> This is necessary for the NYGM widescreen mod from yours truly.
Stieblers mod is a 'necessity' that be added any time after the pink stuff.
There's a whole lot of other stuff added, including mods that I 'modded' = 'MyModname'... blah blah blah
As you can see the NYGM widescreen mod (Van1920x1080) appears much later, as it doesn't change that many files.
Beyond this I have the RealNav mod and AOB wheel mods - all undergoing refinement while I sail.

No problems with this lot, except one Game Shutdown (not CTD). This hasn't happened for a while now... so cannot pinpoint it.

Last edited by vanjast; 07-24-14 at 04:38 PM.
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Old 07-24-14, 04:48 PM   #4
hocking
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Thank you for listing your mod list. That is very helpful. However, I guess that is where I also become confused.

Q1) I know now that with installing the Hsie's V16B1 fix you first apply the patch and then install the "Supplement to V16B1" file back into the SH3 folder using JGSME. You then go through the Stiebler4B fix and apply the "Stiebler4B_Addonn_for_V16B1" which you have clearly done because this file is shown in your mod list as the 9th mod installed. However, what happened to the "Supplement to V16B1" mod install from the original Hsie's fix? It does not appear.

Q2) During the installation process of Stiebler's V16B1 fix, I made several manual changes to the "menu_1024_768.ini" file. If I were to now install your widescreen mod which has a new "menu_1024_768.ini" file within it JSGME file structure wouldn't that replace the file that I made all the manual changes to? This would cause me to lose some of the functionality of the Stiebler V16B1 fixes wouldn't it?

Here is a list of mods that I would like to get installed correctly (somewhat in the order I would think they should go):

NYGM
M.E.P. V4 for NYGM
Hitman's GUI for NYGM
3D Interiors for NYGM (if available)
Van1920x1080 widescreen fix
and then HSie's and Stiebler's hardcode fixes

Everything must be compatible with NYGM of course. Is this possible? Anything I am missing? Thanks for your help.
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Old 07-24-14, 08:32 PM   #5
BigWalleye
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Quote:
Originally Posted by hocking View Post
Thank you for listing your mod list. That is very helpful. However, I guess that is where I also become confused.

Q1) I know now that with installing the Hsie's V16B1 fix you first apply the patch and then install the "Supplement to V16B1" file back into the SH3 folder using JGSME. You then go through the Stiebler4B fix and apply the "Stiebler4B_Addonn_for_V16B1" which you have clearly done because this file is shown in your mod list as the 9th mod installed. However, what happened to the "Supplement to V16B1" mod install from the original Hsie's fix? It does not appear.

Q2) During the installation process of Stiebler's V16B1 fix, I made several manual changes to the "menu_1024_768.ini" file. If I were to now install your widescreen mod which has a new "menu_1024_768.ini" file within it JSGME file structure wouldn't that replace the file that I made all the manual changes to? This would cause me to lose some of the functionality of the Stiebler V16B1 fixes wouldn't it?

Here is a list of mods that I would like to get installed correctly (somewhat in the order I would think they should go):

NYGM
M.E.P. V4 for NYGM
Hitman's GUI for NYGM
3D Interiors for NYGM (if available)
Van1920x1080 widescreen fix
and then HSie's and Stiebler's hardcode fixes

Everything must be compatible with NYGM of course. Is this possible? Anything I am missing? Thanks for your help.
hocking, I have no answer to Q1. I always install both Supplement to V16B1 and Stiebler4B_Addon_for_V16B1 - in that order. Maybe I don't need to, but I do it and AFAIK, everything works exactly as it should.

As to Q2), please refer to my previous post: "NYGM and updates. Any NYGM add-ons. Any and all other mods. Set up H.sie and Stiebler. Activate h.sie, then Stiebler."

Activate all other mods first, then modify the appropriate files for h.sie's and Stiebler's patches, then set up the two supplemental folders, then activate h.sie's supplemental, and finally, activate Stiebler's supplemental. Any changes will be carried forward properly.

Good luck and good hunting!
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Old 07-24-14, 10:16 PM   #6
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Quote:
Originally Posted by hocking View Post
The only other mod I am thinking about trying out with NYGM is the M.E.P. v4.3 Environmental Mod. Will this cause problems with the hardcode fixes?
Haven't found any problems since M.E.P v4.3 came out...
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Old 07-25-14, 01:35 AM   #7
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@Hocking:
Quote:
Q2) During the installation process of Stiebler's V16B1 fix, I made several manual changes to the "menu_1024_768.ini" file. If I were to now install your widescreen mod which has a new "menu_1024_768.ini" file within it JSGME file structure wouldn't that replace the file that I made all the manual changes to? This would cause me to lose some of the functionality of the Stiebler V16B1 fixes wouldn't it?
Your last sentence is correct.
You must make the same changes to Vanjast's menu_1024_768.ini file that were necessary for the V16B1 fix. It is possible that the numbering system in the file will be different too.

Of course, Vanjast probably started his mod with NYGM's 3.6D menu_1024_768.ini file as the base, in which case most, or all, of the necessary changes should be in place already. I'm afraid you will have to check that.

Stiebler.
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Old 07-25-14, 02:21 AM   #8
vanjast
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Quote:
Originally Posted by Stiebler View Post
Of course, Vanjast probably started his mod with NYGM's 3.6D menu_1024_768.ini file as the base, in which case most, or all, of the necessary changes should be in place already.
Yes.. that's right - Sorry I forgot to mention this - The NYGM + Hitmans menu file.
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Old 07-25-14, 07:18 AM   #9
hocking
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That makes sense Steibler. In my current testing, I have the Van1920x1080 widescreen mod installed and really like it. I have not installed the Hsie and Stiebler hardcode fixes yet. Here are two observations:

1) In order to use the Van1920x1080 widescreen you must use the older version "Hitman_GUI_NYGM3_1.0" rather than the more recent "Hitman Optics NYGM 3.6 (Fixed)" version that is located in the Documentation folder of the "NYGM3_6D" folder which is apart of the NYGM install. Is this correct? What is the difference between these two version of Hitman's GUI?

2) When I look at my current "menu_1024_768.ini" file after installing both Hitman's GUI and vanjast's widescreen mod I notice that the Steibler changes from his hardcode fixes are not there. I also noticed, as Steibler warned, that the numbering system has changed as well. This means I will have to apply Stiebler's hardcode fix manual changes to my final "menu_1024)768.ini" file after installing all other mods paying particular attention to the code titles rather than numbers since they have changed. Is this correct?

Thanks again for continued help on getting me up and running. I guess I have been away from SH3 since about 2009 which seems an eternity with all these new mods and updates that are available.
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Old 07-25-14, 11:29 AM   #10
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Quote:
Originally Posted by hocking View Post
That makes sense Steibler. In my current testing, I have the Van1920x1080 widescreen mod installed and really like it. I have not installed the Hsie and Stiebler hardcode fixes yet. Here are two observations:

1) In order to use the Van1920x1080 widescreen you must use the older version "Hitman_GUI_NYGM3_1.0" rather than the more recent "Hitman Optics NYGM 3.6 (Fixed)" version that is located in the Documentation folder of the "NYGM3_6D" folder which is apart of the NYGM install. Is this correct? What is the difference between these two version of Hitman's GUI?

2) When I look at my current "menu_1024_768.ini" file after installing both Hitman's GUI and vanjast's widescreen mod I notice that the Steibler changes from his hardcode fixes are not there. I also noticed, as Steibler warned, that the numbering system has changed as well. This means I will have to apply Stiebler's hardcode fix manual changes to my final "menu_1024)768.ini" file after installing all other mods paying particular attention to the code titles rather than numbers since they have changed. Is this correct?

Thanks again for continued help on getting me up and running. I guess I have been away from SH3 since about 2009 which seems an eternity with all these new mods and updates that are available.
1) I am not the expert here, but I will try to answer your question based on what I know and have inferred about the two mods. I apologize to all if my interpretation is wrong, and I invite anyone who has better information (Hitman, especially!) to post here and set me straight.

Hitmans' Optics is just what the name implies. It is a mod which alters the optics of NYGM, with the goal of increasing the historical accuracy of the optics screens only. It changes cameras.dat to make the FoV and magnification historically more appropriate, and to make the proportions of images in the scopes more useful for determining target range and aspect when using scope graticles only (as was done historically). It removes the stadimeter and RAOBF, and uses graticles modeled on surviving examples from actual U-boats. It removes the notepad interface with the WE. That, as I understand, is all it does. It is not a GUI or a replacement for a GUI.

Hitman's GUI is a (partial) change to the NYGM GUI. It incorporates a change to the NYGM optics. Not exactly the same change as Hitman's Optics but very similar. It also adds a new TVR panel (TVR was the German functional equivalent of the TDC), large pop-up gauges for 260m and heading gauges, new images for the officer buttons, and a new target bearing angle calculator. None of this additional functionality appears in Hitman's Optics.

Van1920x1080 is based on NYGM and Hitman's GUI. It might work with Hitman's Optics, but it isn't meant to. If you don't want the additional functionality of Hitman's GUI. you will have to edit it out of Van1920x1080. (BTW, that is the approach I have taken.)

Hitman's Optics is absolutely not a follow-on version of Hitman's GUI. They serve different purposes, should not be used together, and should not be substituted for one another.

2) That is correct. You can also use the .tga files in an item entry (in menu_1024_768.ini) to help identify the item's function. As Stiebler notes, the ItemIDs shown will only match the ItemIDs in from the menu_1024_768.ini from unmodded NYGM.

h.sie has a very nifty little tool for resequencing groups in menu_1024_768,ini. You can find it here: http://www.subsim.com/radioroom/showthread.php?t=152823 Don't leave home without it!
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Old 07-25-14, 12:59 PM   #11
hocking
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Thank you very much BigWalleye. I was definitely confused thinking those two files were substitutes.

To summarize for anyone else following my attempt to get things straight, Hitman has two versions of his GUI: "Hitman_GUI_NYGM3_1.0" and a newer version "Hitman_GUI_NYGM3_1.1". The version that should be used with vanjast's 1920x1080 widescreen fix for NYGM is the older version "Hitman_GUI_NYGM3_1.0" (keeping in mind that vanjast makes some alterations to this in his widescreen mod). Hitman's "Optics" mod should not be used if your goal is to use vanjast's widescreen mod.

Please correct me if anything above is not true. I am slowing getting to where I want to be to start my first patrol. Hopefully this weekend.
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Old 07-27-14, 05:38 AM   #12
vanjast
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Quote:
Originally Posted by BigWalleye View Post
..Don't leave home without it!
That's funny..
Yes.. this is a very important utility when fiddling the Menu file - saves a lot of headaches
What I did when using this, is keep every backup file created, in another folder - helps if you need to go back a few steps

Quote:
Is "FM_NewInterior v2.1D" interior mod compatible with NYGM, Hitman's NYGM3_1.0, and vanjast's 1920x1080 widescreen mod?
I haven't tried this as I last remember that there there were some problems... but thanks BigWallEye.. I'll install when I return to the 'Bordello'
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