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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#736 | ||
Hellas
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no x12 is not historical correct and some time ago i posted here:http://www.subsim.com/radioroom/show...&postcount=472 what someone can do and bring the historical magnifications to attack scope too. ps: the post is describing how to work on Widescreen MaGui files but you can follow the same steps on MaGui F's files too. Quote:
![]() everyone who wants to have the historical magnifications can follow the above steps and make them so. btw, i am wondering, was that hard that days for Carl Zeiss to go higher than x6 ?
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#737 | |
Hellas
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#738 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
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![]() But I am pretty sure I red somewhere the things I have posted here about x12 magnification, I can't belive I imagined it ![]() |
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#739 |
Nub
![]() Join Date: Jun 2013
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Thanks for all your prompt replies! Guess I must be confusing myself..
Can someone share with me exactly if I infer the lower dials in the TDC of Magui F correctly as follows: (from left to right) - gyro? - bearing - range - speed It seems to me that the first dial (the furthest left one) looks similar to the gyro dial and hence it's not the aob dial, or is it? I recognise the second, third and fourth dial being similar to the vanilla dials of bearing, range and speed respectively though. |
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#740 | |
Hellas
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so the answer to your question is : Bearing - AoB - Range - Speed (you can easily see that the top left dial is the bearing one by checking your bearing from scope and compare it with the needle of the spoken dial)
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#741 | |
Hellas
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![]() from times to times , i have read the most extreme things that someone can imagine
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#742 | |
Nub
![]() Join Date: Jun 2013
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![]() Thanks Makman! |
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#743 |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
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Really wanted to give this GUI a spin. However when I enable it JSGME, nothing changes in the game. The GUI stays the same (i.e. doesn't match the screenshots in this thread).
![]() Also, in case it is relevant, I have tried MaGUI Final as well as MagGUI v3.4 WS and neither have any observable effect on the GUI My current mod list (GWX3 Gold included) is: Thomsen's Sound Pack V3.2cg b25_Louder_Diesels compass_on_all_navmaptools Rapt0r's Uniforms V2.0 WB's Renown Replacement Waterstream+Exhaust Combi V2.3 for GWX3 Torpedo_HAHD_1024_GWX Torpedo damage Final ver2.0 RB_SH4_Effects_for_SH3_2_03 Ice Age LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 Flakmonkey's Twisty Periscope for Type VII Radio Deutschland Radio England New Uboat Guns 1.2 OLC's Modified Searchlight Beams for GWX3 Pascal_Port_People Rubini´s Underwater dust&plancton v1 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Hitman U-505 Compass Graphics v1.0 Flags_enlighten GWX - 16km Atmosphere GWX - Captain America's Officer Icons GWX - Late War Sensors Snorkel Antennas GWX - Main movie - 'Das Boot' GWX - No Medals on Crew ManosEnvironmentPro v4.2 New_clearsky_clouds Charts addon 1.4 Ricks_GWX_Rec_Man_Final Sh3_volumetric_clouds&fog_V2.2 b25_SF_Grass_Full_V2 OLC_DasBoot_Green Q Ship mod GWX3.0 Ultimate Aircraft Soundmod SurfaceEngineStartUp Reworked GWX SH.sdl file for Ultimate Aircraft Soundmod Evan82's Uniforms II Depthcharge Shake v2.01 Last edited by Nukesub; 07-19-14 at 06:40 PM. |
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#744 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
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I remember now where did I read what I reported before on the higher maginification of the attack scope: in the GWX manual, when it explains that the attack scope has got 3 zoom levels: x1.5, x6 and x10. The last one, the manual says, is not historical but was added to better reflect (in-game) the better capabilities of the high magnification of the attack scope. Or something along that line.
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#745 | ||
Hellas
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you haven't put the correct files in your jsgme folder read and follow the installation notes Quote:
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#746 |
Samurai Navy
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Location: Italy
Posts: 554
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#747 |
Seaman
![]() Join Date: Jun 2010
Location: South Yorkshire,UK
Posts: 32
Downloads: 232
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Hi fellow captains
Firstly to Makman94,thanks for all the hard work you must have put into this.I have been using this great gui for some time-adds so much and makes manual targeting worth getting into. Now for my question about the attack disc.Is it possible to add the vorhalt to this disc and if so how would i go about it-I can live without it just interested to know if it can be done. thanks to anybody who may have an answer
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TMO 2.5 OTC for TMO 2.5 OTC realistic scopes ISE v3 TMO&RFB LST TMO v2 TDW ship plane fire damage Websters real lifeboat fix TMO different smoke |
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#748 | |
Hellas
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yes,it can be done ![]() search in the forum to find the U-jagd tools (a mod called ''U-jagd1.3.1_GWX'' that made by Joegrudman). in there you will find instructions of DIY for these tools good moding ![]()
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#749 |
Seaman
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Location: South Yorkshire,UK
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Thanks for the reply Mackman i will have a go at this at weekend.
good hunting my friend Ac
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TMO 2.5 OTC for TMO 2.5 OTC realistic scopes ISE v3 TMO&RFB LST TMO v2 TDW ship plane fire damage Websters real lifeboat fix TMO different smoke |
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#750 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() What you are looking for it's here: ftp://hartmuthaas.no-ip.org/public/S...OE%20GRUNDMAN/ Have fun! ![]() |
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