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Old 06-10-14, 10:06 AM   #1
THEBERBSTER
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Replace this

NewUIs_TDC_7_5_0_ByTheDarkWraith

With this

NewUIs_TDC_7_5_0_ByTheDarkWraith (Test version 17)


http://www.subsim.com/radioroom/showpost.php?p=2199809&postcount=11249

Replace this

NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Test_Vers ion_16_Patch_2

With this, comes in two parts

Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch

http://www.subsim.com/radioroom//dow...o=file&id=4447



Remove this

Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally

Remove this

FXU_0_0_22_No Starshells (.eqp Files)
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Old 06-10-14, 01:11 PM   #2
pinner2010
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Default THEBERBSTER

Hello Peter, nice to hear from you. Hope you are well.
Ok, will comply.

Graham
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 06-10-14, 02:20 PM   #3
pinner2010
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NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Test_Vers ion_16_Patch_2

With this, comes in two parts

Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch

http://www.subsim.com/radioroom//dow...o=file&id=4447

This link not working, Peter.
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 06-10-14, 02:46 PM   #4
THEBERBSTER
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Hi Graham

Sorry about that somehow it lost some of the download words

http://www.subsim.com/radioroom//downloads.php?do=file&id=4447

Peter
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Old 06-10-14, 02:50 PM   #5
Defiance
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Dang Peter you're like a link ninja

Just as i found it you'd done it lol

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Old 06-10-14, 06:22 PM   #6
THEBERBSTER
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Hi Graham

What version of TDW's GFP are you using?

Is it the 164 9 file stand-alone patcher version?

Is it the older 7 file version in TDW's base mod?

Peter
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Old 06-10-14, 10:01 PM   #7
pinner2010
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I use the one from the TDW file, Peter.
Current Activated Mods list;
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
sobers multi color mod V5
sobers best ever fog V27 SH5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers more trees SH5
sobers better terrain v4 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
BLUE+WHITE CHECK PANTS AND HAT
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_41_ByTheDarkWraith
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
SUB mod for OH II
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Diesel
Free Upgrades
FREE SPECIAL Abilities
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
VII-C Skin by Naights
Moon_light_mod V5 SH5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.1
GramophoneShuffler


Graham
__________________

The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 06-13-14, 02:44 PM   #8
vdr1981
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Quote:
Originally Posted by THEBERBSTER View Post

Remove this

FXU_0_0_22_No Starshells (.eqp Files)
If he do that something like 5 or 6 ship types will still be able to fire star shells (white flares, not red) which can lead to game freeze and even CTD sometimes. IRAI doesn't disable starshells for all ships, I don't know why...
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Old 06-13-14, 08:24 PM   #9
pinner2010
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Many thanks. removed.
__________________

The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 06-13-14, 08:38 PM   #10
pinner2010
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Default CTD

There are five points that baffle me, I was wondering what the answers could be.
1. I always end up starting out at Keil, not Memmel on the first mission?
2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel?
3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing.
4. Do I leave off starshell patch or put it back on?
5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods?
Current Activated Mods.

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
sobers multi color mod V5
sobers best ever fog V27 SH5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers more trees SH5
sobers better terrain v4 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
BLUE+WHITE CHECK PANTS AND HAT
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_41_ByTheDarkWraith
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Diesel
Free Upgrades
FREE SPECIAL Abilities
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
VII-C Skin by Naights
Moon_light_mod V5 SH5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
GramophoneShuffler
Kriegsmarine Grid Map for MO and TDW UIs by stoianm

Graham.
__________________

The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.

Last edited by pinner2010; 06-13-14 at 09:12 PM.
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Old 06-14-14, 06:05 AM   #11
THEBERBSTER
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I do not use this as I am on 7-4-2 but I think this mod breaks down a grid into sectors.

Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2

http://www.subsim.com/radioroom/showthread.php?t=204617


Sjizzles charts contains a grid map.

OHII has a big grid map

Does this do anything different?

Kriegsmarine Grid Map for MO and TDW UIs by stoianm
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Old 06-14-14, 06:33 AM   #12
Defiance
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1. I always end up starting out at Keil, not Memmel on the first mission?

2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel?

3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing.

4. Do I leave off starshell patch or put it back on?

5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods?
Current Activated Mods.

1: fubar re-install or adding mods and oh 2.5 before doing 'stock career' initial mission we call 'the tutorial' you have vanilla game patched to vs 1.2

Choose new career, do this and dock at kiel, then exit after nice chat/listen in bunker, then you add mods and of course oh 2.5 then comes into play and you again start a new career but under the new oh2.5

2: no idea, not got far enough to gain snorkel, sorry

3: either wrong version or skipped two inputs (easy enough to do lol)

4: the patch for starshell did nowt for me, got lag when they fired but no ctd, ended up editing (again, easy enough)

5: with sjizzles 4 maps added, goto main map (M key, i only have this map enabled) you see under ships journal, that's for the new maps etc, called 'toggle charts visibility'

Click that icon, you get 2 boxes, these are draggable and expandable, i drag n set down bottom left

Default is flags, scroll top box options down to Maps n tick it, lower box opens with the map options, mouse wheel and scroll few down to dar or light grid

On map u then drag/expand one of those to get grid ref, to check grid ref needed check 'captains log' it should say area grid

I can upload for you all bits needed and pm link if you want ?

I am in all day and can talk you through a working fresh install if needbe

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Old 06-14-14, 06:47 AM   #13
Defiance
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This is how i do a fresh re-install, also worked for a guy in the week, we did his install over teamspeak

Install game n patch to 1.2

Sort game settings etc to your liking

Choose new career, go through the motions of sinking sitting ducks and dock at kiel, i grab a tea while captain n officer chat etc, then don't save game as it's auto bunker saved

Exit game

Make a folder in main sh5 directory where you would normally open/install jsgme, call it 'MODS' just like jsgme will want to later on (do not put anything in it)

Generic patch, do to suiting etc, if not 9 items something's wrong again !!

Rename your empty mods folder 'MODS' to say 'MOD'

Now copy/paste jsgme installer to main sh5 directory, same place you made that mods folder, now jsgme will make it's own 'MODS' folder

Install and run file viewer, this and patcher i make folders for each and have them in my docs folder, called 'generic patcher' and 'options viewer' so obviously it's easy to find/use them

Go through options file viewer and if decksawash etc is enabled in patcher enable all same in here

Make sure all your mods you in are properly expanded (mod name/data/etc/etc) copy n paste mods into that :'MODS' folder in main sh5 directory

Delete the origianl mods/mod folder you had

If you have a saved mep use it to install your mods, if not manually add them

Start new career which is now under control of oh2.5

You should be in mem not kiel

If anyone notices i've done sequence wrong shout out, i kinda rushing through things lol
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