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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Growing Old Disgracefully
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Replace this
NewUIs_TDC_7_5_0_ByTheDarkWraith With this NewUIs_TDC_7_5_0_ByTheDarkWraith (Test version 17) http://www.subsim.com/radioroom/showpost.php?p=2199809&postcount=11249 Replace this NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Test_Vers ion_16_Patch_2 With this, comes in two parts Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch http://www.subsim.com/radioroom//dow...o=file&id=4447 Remove this Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally Remove this FXU_0_0_22_No Starshells (.eqp Files)
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#2 |
Planesman
![]() Join Date: Apr 2013
Location: uk.
Posts: 181
Downloads: 2368
Uploads: 0
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![]() ![]() Ok, will comply. Graham
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![]() ![]() ![]() The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them. However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!. |
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#3 |
Planesman
![]() Join Date: Apr 2013
Location: uk.
Posts: 181
Downloads: 2368
Uploads: 0
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NewUIs_TDC_7_5_0_ByTheDarkWraith_v_7_5_0_Test_Vers ion_16_Patch_2
With this, comes in two parts Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch http://www.subsim.com/radioroom//dow...o=file&id=4447 This link not working, Peter.
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![]() ![]() ![]() The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them. However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!. |
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#4 |
Growing Old Disgracefully
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Hi Graham
Sorry about that somehow it lost some of the download words http://www.subsim.com/radioroom//downloads.php?do=file&id=4447 Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Dang Peter you're like a link ninja
Just as i found it you'd done it lol ![]()
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Have Fun Bye Def |
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#6 |
Growing Old Disgracefully
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Hi Graham
What version of TDW's GFP are you using? Is it the 164 9 file stand-alone patcher version? Is it the older 7 file version in TDW's base mod? Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#7 |
Planesman
![]() Join Date: Apr 2013
Location: uk.
Posts: 181
Downloads: 2368
Uploads: 0
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![]() ![]() Current Activated Mods list; Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 12. Sounds sobers multi color mod V5 sobers best ever fog V27 SH5 sobers storm Clouds v1 SH5 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers more trees SH5 sobers better terrain v4 SH5 Chart Colour Scheme 4 SubFlags_0_0_8_byTheDarkWraith 2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) BLUE+WHITE CHECK PANTS AND HAT German U-Boat Crew Language Pack FX_Update_0_0_22_ByTheDarkWraith FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 8 by 5 Large Optics for TDW UI Alt Attack Scope gap - HD 1 deg Scope Bearing v 1.0 IRAI_0_0_41_ByTheDarkWraith Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 SUB mod for OH II Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) one ship, one torpedo v1.00a Invincible U-Boat Mod v1.0_2 Realistic ammo amount for AA and deck guns Diesel Free Upgrades FREE SPECIAL Abilities sobers smoke screen V1 SH5 (DynEnv compatible) sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 VII-C Skin by Naights Moon_light_mod V5 SH5 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.1 GramophoneShuffler Graham
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![]() ![]() ![]() The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them. However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!. |
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#8 |
Navy Seal
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If he do that something like 5 or 6 ship types will still be able to fire star shells (white flares, not red) which can lead to game freeze and even CTD sometimes. IRAI doesn't disable starshells for all ships, I don't know why...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#9 |
Planesman
![]() Join Date: Apr 2013
Location: uk.
Posts: 181
Downloads: 2368
Uploads: 0
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__________________
![]() ![]() ![]() The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them. However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!. |
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#10 |
Planesman
![]() Join Date: Apr 2013
Location: uk.
Posts: 181
Downloads: 2368
Uploads: 0
|
![]() ![]() 1. I always end up starting out at Keil, not Memmel on the first mission? 2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel? 3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing. 4. Do I leave off starshell patch or put it back on? 5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods? Current Activated Mods. Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 12. Sounds sobers multi color mod V5 sobers best ever fog V27 SH5 sobers storm Clouds v1 SH5 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers more trees SH5 sobers better terrain v4 SH5 Chart Colour Scheme 4 SubFlags_0_0_8_byTheDarkWraith 2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) BLUE+WHITE CHECK PANTS AND HAT German U-Boat Crew Language Pack FX_Update_0_0_22_ByTheDarkWraith FXU_0_0_22_Ship zon Files FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 8 by 5 Large Optics for TDW UI Alt Attack Scope gap - HD 1 deg Scope Bearing v 1.0 IRAI_0_0_41_ByTheDarkWraith Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 SUB mod for OH II MQK LocationMaps_IO MQK ShapeTextures_NO Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) one ship, one torpedo v1.00a Invincible U-Boat Mod v1.0_2 Realistic ammo amount for AA and deck guns Diesel Free Upgrades FREE SPECIAL Abilities sobers smoke screen V1 SH5 (DynEnv compatible) sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 VII-C Skin by Naights Moon_light_mod V5 SH5 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 GramophoneShuffler Kriegsmarine Grid Map for MO and TDW UIs by stoianm Graham.
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![]() ![]() ![]() The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them. However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!. Last edited by pinner2010; 06-13-14 at 09:12 PM. |
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#11 |
Growing Old Disgracefully
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I do not use this as I am on 7-4-2 but I think this mod breaks down a grid into sectors.
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 http://www.subsim.com/radioroom/showthread.php?t=204617 Sjizzles charts contains a grid map. OHII has a big grid map Does this do anything different? Kriegsmarine Grid Map for MO and TDW UIs by stoianm
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#12 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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1. I always end up starting out at Keil, not Memmel on the first mission?
2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel? 3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing. 4. Do I leave off starshell patch or put it back on? 5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods? Current Activated Mods. 1: fubar re-install or adding mods and oh 2.5 before doing 'stock career' initial mission we call 'the tutorial' you have vanilla game patched to vs 1.2 Choose new career, do this and dock at kiel, then exit after nice chat/listen in bunker, then you add mods and of course oh 2.5 then comes into play and you again start a new career but under the new oh2.5 ![]() 2: no idea, not got far enough to gain snorkel, sorry 3: either wrong version or skipped two inputs (easy enough to do lol) 4: the patch for starshell did nowt for me, got lag when they fired but no ctd, ended up editing (again, easy enough) 5: with sjizzles 4 maps added, goto main map (M key, i only have this map enabled) you see under ships journal, that's for the new maps etc, called 'toggle charts visibility' Click that icon, you get 2 boxes, these are draggable and expandable, i drag n set down bottom left Default is flags, scroll top box options down to Maps n tick it, lower box opens with the map options, mouse wheel and scroll few down to dar or light grid On map u then drag/expand one of those to get grid ref, to check grid ref needed check 'captains log' it should say area grid I can upload for you all bits needed and pm link if you want ? I am in all day and can talk you through a working fresh install if needbe ![]()
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Have Fun Bye Def |
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#13 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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This is how i do a fresh re-install, also worked for a guy in the week, we did his install over teamspeak
Install game n patch to 1.2 Sort game settings etc to your liking Choose new career, go through the motions of sinking sitting ducks and dock at kiel, i grab a tea while captain n officer chat etc, then don't save game as it's auto bunker saved Exit game Make a folder in main sh5 directory where you would normally open/install jsgme, call it 'MODS' just like jsgme will want to later on ![]() Generic patch, do to suiting etc, if not 9 items something's wrong again !! Rename your empty mods folder 'MODS' to say 'MOD' Now copy/paste jsgme installer to main sh5 directory, same place you made that mods folder, now jsgme will make it's own 'MODS' folder Install and run file viewer, this and patcher i make folders for each and have them in my docs folder, called 'generic patcher' and 'options viewer' so obviously it's easy to find/use them Go through options file viewer and if decksawash etc is enabled in patcher enable all same in here Make sure all your mods you in are properly expanded (mod name/data/etc/etc) copy n paste mods into that :'MODS' folder in main sh5 directory Delete the origianl mods/mod folder you had If you have a saved mep use it to install your mods, if not manually add them Start new career which is now under control of oh2.5 You should be in mem not kiel If anyone notices i've done sequence wrong shout out, i kinda rushing through things lol
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Have Fun Bye Def |
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