![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I was active on the forums, but frankly I became disheartened. The ships are all moving too fast, and the whole MMO thing is inherently anti-simulation. The idea of a combat that might last hours is not something they seem to want.
It certainly looks to be way better than PotBS, but that's a VERY low bar.
__________________
"Government, even in its best state, is but a necessary evil; in its worst state, an intolerable one." — Thomas Paine |
![]() |
![]() |
![]() |
#2 | |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
|
![]()
In case anyone is still interested in this game, the release is coming soon.
![]() http://forum.game-labs.net/index.php...nd-next-steps/ Partial quote from link Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Weps
![]() |
![]()
I do not own this title ...yet. I write this only after watching few YT videos and browsing Game Labs forum.
This piece is way, way above average game production and its art, complexity with great attention to detail and game play is worth noticing and broad support. It is my understanding, that at this point the main action ATM is in MP sea battles, but IMHO there is enormous potential in other avenues of this project like trading and adventuring. Modding capability would be most welcomed specially in beefing up their Open World. So many great titles here in ![]() |
![]() |
![]() |
![]() |
#6 |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
Uploads: 0
|
![]()
Having about a day's worth of playing this game now (free on Steam) I must say I am partially impressed... Partially.
The base game as it is now is nice enough, a bit grindy for newcomers like myself but it did not take long before one (presumably) veteran reached out out of nowhere and next thing I knew, I had a bunch of money and a ship 'gifted to me. Point here is, it seems to me there is a healthy community there (quite possibly there are less healthy groups there as well but so far I have only met good guys). One thing that took me aback was, even though the base game is free, the price for the DLC is well in DCS territory. Not only that but some of that DLC I really wonder why it isn't included in the base game. Take this Flags DLC. A bunch of flags to choose from to liven up your ship(s) but 21 quid is STEEP! Never mind the 50+ quid DLCs they offer. Pay to win? In DCS it makes more sense as the modules there are pretty complex and require a ton of work each. For simplified sailing ships, I think I'll pass on those. |
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
|
![]()
It is definitely a game that doesn't tell you much on it's own. Luckily the community is usually very good about helping new players. You pretty much need to ask to figure out some things. Almost all of the online resources are badly out of date.
And yes the DLCs are ridiculously expensive! In most cases there is an equal, or even slightly better craftable ship of the same class but the permits and quality materials to build non-DLC 1st - 3rd rates are quite rare and usually expensive. It is also difficult to find a good shipbuilder unless your clan has one but DLC ships can just be "redeemed" once every 24hrs. So it isn't completely "pay to win" but not far from it. The Rotterdam is one of the exceptions. It is like a fighting Indiaman. If you just want to beat up on traders and smaller ships in the Safe Zone and have plenty of room for loot, then it is unrivaled. I don't see may taking it out to PVP though. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|