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Old 05-20-14, 06:02 PM   #1
Capt. Morgan
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Hi Swordfish.
Sorry for your troubles - and I'm sure someone useful will be along soon - but until then, you should also post your mod-list and your computers specifications. They will need to know that to help you.
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Old 05-20-14, 06:29 PM   #2
THEBERBSTER
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Ctd on the way to Kiel after completing the Baltic Patrol is quite common.

I have done the Baltic many times and only once did I not have a ctd.

As you approach Kiel the resources start to build and it will depend on your mods whether you make it or not.

Post your mods so we will be able to see if that is where the problem lies.

Try loading the save before your last one.

Do a manual save every 15 to 20 minutes.

At some point save the game and then exit to the menu and load that last save.

Keep your TC very low 4 to 8 max

Take a course different to your ctd to mix it up a bit.

If you cannot resolve the ctd issue and have to do it again remove any non essential mods and enable them again once you bunker in Kiel.
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Old 05-21-14, 02:59 AM   #3
swordfish1
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Thanks for the quick response fellas, will give it a go!
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Old 05-21-14, 08:31 AM   #4
vdr1981
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modlist?
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Old 05-21-14, 03:30 PM   #5
swordfish1
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Hi Folks!
Bit of a 'Newbie' I'm afraid. How do I add my mod list to the forum without typing it all out please?

Cheers
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Old 05-21-14, 06:44 PM   #6
7Infanterie19
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Hey swordfish1,

JSGME

Tasks

Export activated mods list to

Text file (then copy and paste)

or

Clipboard (then paste)


Cheers!
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Old 05-22-14, 03:40 AM   #7
swordfish1
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Parts Magui V 3.01 by DrJones
Parts Magui Patch 3.02
Parts Magui V 3.01 by DrJones - English Menu
AilSmoke 1.7
Capthelms SH5 Audio Mod
Critical hits v 1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
Funnel_Smoke
HiDef 16-9 Aspect Ratio
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
MightyFine Less Annoying Footsteps 1.0
Moon_light_mod V6 SH5
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
No Ship Wakes 1.2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Officers skin by Naights
No Damn Bubbles, No Damn Halo Mod
R7 HiRes Mithrandirs Alt Clock
RemoveLogoIntroTheDarkWraith
SH5_7A_Conning_Fix
sobers base sky mechanics V1
sobers hud sounds V1 SH5
sobers more trees SH5
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2
SeaWolf torpedo tweak
stoianm upgrade available mod
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v1_0_SH5
U-Boat Ballast Tanks SFX
U-Boat Watch Crew Routine SFX
Advanced Shift Keys 2.3 DBSM Original for Ui-Boat
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
German U-Boat Internal Routine SFX
IO_StrategicMap_4_3_for_Parts Magui Patch V 3.02 by DrJones

I removed OH 11 vers 2.5 from the activated mods as a check and everything seems to be working ok, so it seems that OH is conflicting with something else. I would still like to use OH though in the game if possible.

Thanks my friend!
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