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Old 05-09-14, 06:53 PM   #3
THEBERBSTER
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Join Date: Dec 2012
Location: Hythe - Southampton
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I recommend Scaf with Max optics

Link below.

http://www.subsim.com/radioroom/showthread.php?t=126016


This is extremely accurate when using the ‘Stadimeter.

Each target has a ‘Hotspot’ in the ‘Recognition Manual’

Check out the ‘Readme’ that comes with the mod.

My mod list

Game Fixes Only Mod v1.1

New Orders Bar Menu

Webster's No Crew Fatigue

Webster's Improved US Torpedo v2

Magnified Hud Dials for v1.5_Large

Bigger Better Protractors

Extra Allied naval bases for Stock SH4 + UBM v3.0

Webster's Ship Manuvering Fix

3000 Yard Bearing Tool (1920x)

SCAF for SH 1.5

MaxOptics3 for SCAF 1.5

Webster's New sonar view for v1.5

Eye Patch for Stock

shSpeech

SOBERS COMPASS MOD VERSION COLOUR

Webster's Eliminate Floating Plankton

Webster's Upgraded Deck Gun v1

I only play at a 'medium ' level as I am fairly new to SH4 3rd Patrol


If you are playing with your contacts showing

Use the 3 minute time on the 'Stopwatch' to get the speed.

Identify the target and send the mast height to the TDC

Pause the Game

Use the protractor and draw out the angle from the target to the U-boat to get the AOB.

Take the ruler and measure the 'Range' from the target back to the U-boat

Unpause the game

And enter all three in to the TDC and start the Pk.

The 'Attack Map' will now show what adjustments you need to make as to where the white marker is.

The importance with Scaf is to keep updating with the 'Stadimeter.

I adjust the 'Speed' up or down and send it to the 'TDC' the PK monitors this and the Attack map confirms where the white marker is relation to the Target

The AOB angle will increase the closer the ‘Target’ gets to the U-boat.

The PK is already monitoring this so it is easy to make a small adjustment.

Using this method I usually get the white marker over or in line with the ‘Target
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