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#1 |
Seaman
![]() Join Date: Feb 2014
Posts: 32
Downloads: 89
Uploads: 0
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Thanks fellas for the replies,
to Warren Peace (warren peace...snicker), apart from the GWX and a few sound mods I have a GUI mod called GWX 3 - Rafael DSK GUI, it has the large pull out dials and a square looking attack scope. Would I be able to add the MaGui without affecting it (and what does it do?) I gather it has ranging aids built into the scope. The Aob finder I have downloaded but yet to open, I'll wait till this career ends to give it a try.
P.S. I too have yet to survive a couple of months (at 90% realism) |
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#2 |
Seaman
![]() Join Date: Feb 2014
Posts: 32
Downloads: 89
Uploads: 0
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Looking on the main MaGui thread and can't find the download link, everything seems to lead to a new thread. Wouldn't happen to have it handy would you?
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I never heard of that Rafael mod,.... (nevermind)
http://www.subsim.com/radioroom/showthread.php?t=172376 I'm pretty sure it is an either/or situation, since it seems to change similar parts of the game as the MaGUI mod. You'll have to make a choice if you want a rectangular scope or a circular one. [EDIT]Makman94's thread, bottom of the first message is a link to his download folder: http://www.subsim.com/radioroom/showthread.php?t=166320 |
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#4 | |
Loader
![]() Join Date: Jul 2013
Posts: 89
Downloads: 44
Uploads: 0
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![]() Quote:
However, I can tell you that MaGUI adds in a whole boat-load of useful tools. It gives you an two-sided attack disk (Front side allows you to work out an AOB in about 2 seconds after getting the target's course, back side is a crazy slide-rule thing I haven't figured out yet, but I understand can be used to work out a target's speed, intercept course, firing angle, and all kinds of useful information). It adds an AOB finder to both the attack and observation scopes (another very useful tool, pull it down over the scope view and you can use it to find range, AOB, and speed, all in less than a minute once you've gotten good with it). It increases the attack scope to 1x, 6x, and 12x magnifications (nice for flag spotting, curse you GWX gray contacts!), locks the UZO and binocular zooms at 7.6x (if memory serves), alters the appearance of the TDC when viewing through scopes (the observation scope has a slide-in, slide-out TDC on the right, the Attack Scope is much cleaner than stock, and has a pull-down for the torpedo settings, so you have access to more information on-screen compared to locked-in components that don't move). It uses 6 dial controls (3 displayed, 3 hidden but show up when moving the mouse to the left edge of the dial), adds an impressively accurate and HUGE compass to the nav map (drop down from the top of the map, good for plotting course corrections for intercepts), and a boatload of other minor quality-of-life changes that I'll not mention since I'm up to a book-length post as it is. I used OLC + ACM previously, which is also a fantastic GUI I would suggest taking a look at, but something about MaGUI is making me love it just a little bit more. Edit: Forgot to add, MaGUI also scales all of the zoomed-views to properly display the dimensions of a ship (requires TMTv2 if using GWX thread here: http://www.subsim.com/radioroom/showthread.php?t=153937, download is in Makman94's signature). So if you measure 1500m range from the 6x observation scope, then switch to the 12x attack scope, you'll get about the same range (some error will occur due to having to estimate the angle-measurement, tenths of a degree do make a difference).
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The only sound that still scares me to this day... The silence when the pinging stops. ![]() Last edited by Warren Peace; 04-13-14 at 12:43 AM. |
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