Quote:
Originally Posted by BigWalleye
I asked if SH5 can ever be taken beyond what I feel is a very nodal campaign structure. I take it your answer is "Yes." You have obviously found some ways which you believe would affect the flow of the storyline, making it more open. I figured that, if there was a way, you would be most likely to know of it.
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SH5's campaign is very much like SH3 and SH4. Look at the MissionEditor app and you'll see they're almost identical between SH3, SH4, and SH5. I'm almost 99% sure the reason SH5's campaign seems so 'static' is because of the render distance from player's sub of 40000.0m limitation and how the game updates the units outside of that distance. Like I mentioned though if you set the patch variable for the render distance increase patch to 1/4 to 1/2 the game's world size and enable that patch you'll probably find the campaign 'dynamic'.