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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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I'm with you on that. I don't see the attraction of GWX. Almost every time I see someone having problems with this, or that, it's GWX. They show a mod list with about 30 mods. To be the so-called 'best mod', you sure have to add a lot of other mods to improve it. I love NYGM. The only thing I would like to see changed would be to add the Wilhelmshaven from WAC to it.
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COYW !!! |
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#2 | ||
Pacific Aces Dev Team
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But yeah, I personally also tend to favour NYGM's flavour, though I use GWX for some Mediterranean/Black Sea/Indian Ocean patrols sometimes. The content added there is unsurpassing, and since I almost only add my own GUI I don't have any problems. ![]()
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One day I will return to sea ... |
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#3 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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I spent about 2 years playing GWX. I quickly realized i was spending more time trying to get my mod soup to play nice than actually patrolling. Then I streamlined my setup and enjoyed the game play. I definitely love the amount of content.
I'm currently running a VII and IX career with NYGM and I'm loving it. The feel of the game play is outstanding. Cheers to the team and thank you for the hours of gametime to come! Huge fan of the GUI, Hitman. My thanks to you as well! T |
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#4 |
Watch
![]() Join Date: Mar 2009
Location: Poland
Posts: 24
Downloads: 63
Uploads: 0
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Hello. I'm still playing GWX 3.0 and need something fresh.
Please tell me why NYGM is better than GWX ? All the advantages... Is it possible to run NYGM in widescreen mode 16:9 ? Maybe it's time to change and try something new ? |
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#5 | ||
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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It's difficult now to differentiate amongst the MODs as they've mostly incorporated each others ideas. NYGM has always been geared for 'realism' over 'visual arts'. I never ventured out of the NYGM compound so cannot give a true perspective, but I've always been happy with NYGM... it's a challenge. Quote:
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#6 | |
Seaman
![]() Join Date: Jan 2011
Location: Spain
Posts: 36
Downloads: 322
Uploads: 0
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If you decide to start a campaign with this mod you must change your thinking. Your order will be above survive anything, destroyers and corvettes are ruthless ... If you are located ... run and do not stop running goog luck, you will need ![]() |
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#7 |
Fuel Supplier
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Thank you very much for all the compliments, gentlemen above.
I like NYGM too! Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#8 |
Sea Lord
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Just my two cents worth, but I find GWX a little “brighter” in atmosphere, a little more fun. NYGM seems more serious. In GWX, I go out to bag some tonnage, to test my skills. In NYGM, I go out to survive! In GWX, I can enjoy the graphics, the sound, the built-in gee-whiz toys. In NYGM, I’m there to fight. In GWX, if I’m canny and lucky, I just might survive the war. In NYGM, I know the odds are stacked way, way against me and there will be no nach dem krieg.
Both games are good and pretty realistic. But IMO, GWX leans just that little bit toward shoot-em-up, toward personal score and an enjoyable experience. NYGM leans more toward grim reality. But I’m a reality freak. I prefer NYGM. To me, it just feels the way I think it should. I still play GWX from time to time. But NYGM is my favorite. YMMV. |
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#9 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Is there somewehre a gameplay vid of nygm on yt or sth?
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#10 |
Sea Lord
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The download is free, and only about a quarter the size of GWX. You can make a copy of your game folder, so you don't have to disrupt what you have going now. Why not just try it and see for yourself how it looks, feels, and plays. That will tell you much more than any vid clip.
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#11 |
Fuel Supplier
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Thank you for those kind words about NYGM, all those contributors above.
So far as switching from one super-mod to another is concerned: I would always advise renaming your existing SH3 folder folder found in 'My Documents'. For example, if you were playing GWX, rename the folder My Documents\SH3 to My Documents\SH3_GWX. Then you can return to it at a later date, if required. This has the result that the NYGM installation (or any other new super-mod) will create a new folder My Documents\SH3, so there is no danger of contamination of files causing problems with the new super-mod. If you wish to return to GWX (in this example), just delete My Documents\SH3 and rename My Documents\SH3_GWX to My Documents\SH3. It will be necessary to have two different installations of SH3, of course. That means a second installation of your SH3 DVD-ROM into a folder different from the original. Do NOT install the game into C:\program files! Always causes more trouble than it is worth. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#12 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Ok thank you Stiebler
If i have the basic version from ur side i just need to apply the patch , right? Last edited by SnipersHunter; 05-06-14 at 01:56 PM. |
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#13 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Downloaded it now , i like the kind of gameplay, good work stiebler.
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#14 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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