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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#2 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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Before this gets to crazy (to late.
![]() I don't want to control every valve and feature that a sub has. It would be unrealistic in a sub. I want to be able to go to the torpedo room and see them reloading torpedos or go to the engine room and see the mechanic keeping watch over the engines, etc.... By the way if you can't go into the the captain's quarters in SH4 then why do we have a pinup girl mod in the mod section?? ![]()
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#3 | |
Sea Lord
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To quote from NavPers 16160, The Fleet Type Submarine, dated June, 1946, Section 18A3: "The control room is the station of the diving officer who issues the necessary orders during a dive and directs the men at the manifolds, pumps, and diving gear in maintaining the submarine at the desired depth." 18B3: "The diving officer now observes the angle of the submarine." 18B4: "If an excessive angle on the diving planes is necessary to hold a zero bubble, the diving officer orders a readjustment of the ballast in the trim tanks until the planesmen can hold a zero bubble with a minimum use of the planes." 18B5: "The experienced diving officer will, however, recognize both conditions simultaneously, and combine the operations as dictated by his judgment. Thus he may, in a minimum time, return speed control to the commanding officer by his report, 'Final trim.' meaning 'All right over-all and all right fore and aft.'" NavPers 16160 is available online here: http://maritime.org/doc/fleetsub/index.htm Gene Fluckey in "Thunder Below" describes his experience as diving officer in USSBonita , commanded by "Shorty" Nichols. In this incident, Fluckey displays his ability to trim the boat after transiting from the Panama Canal into the saltier, denser Pacific, under the eyes of the squadron commander. Herbert Werner in Iron Coffins describes his challenge as a skipper saddled with a diving officer who had no feel for trimming the boat. He tries to give the man opportunities to learn, but finally has to replace him with a junior officer with better skills. This was KM, of course, and not USN, but the operational assignments appear to have been very similar. Again, I admit that this is all "book-learnin'" and if someone who has actually served in the boats could contribute, I'd certainly relish it. |
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#5 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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In the game the player has to manually do a lot of things that others would be doing automatically by standing orders anyway, all I'm talking about is a simplified ballast control that you could manipulate when needed. And could be set to automatic just like map contact updates and automatic targeting on/off. That's another argument I always lose with the train simulator casual players who want eye candy and fluff - suggest more realistic options and they have a hissy fit even after you try to explain that it could be set up as an OPTION, just like flight simulator has sliders for more or less realism in flight physics and controls. For a sub simulator there could be a simple on/off and a manual override when you think the diving officer or DCA isn't doing enough or doing it fast enough.
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#6 | |
Sea Lord
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I want a higher fidelity model of the boat commander's decision space. We're not wrong. but we're not right, either. Neither are the people who want eye candy. There's a whole forum around here for people who get off on the beautiful pictures they make with SH4. They aren't wrong either. But, if I get to choose, I'd rather have effort put into functional modeling of the crew rather than physical modeling of the boat. YMMV. Last edited by BigWalleye; 03-11-14 at 06:16 PM. |
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#7 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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No argument here, different strokes for different folks.
![]() I would love to have the option to walk like a first person shooter through a complete boat, and the damage control and crew screens include forward and after battery, both engine rooms and maneuvering (motor room), with the interior modeling all those compartments plus the pump room. My priorities however; 1. Ballast balance buoyancy 2. Do SOMETHING - ANYTHING - with the ADHD brain damaged crew AI (supposed to be Artificial Intelligence, in SH4 it stands for Always Incoherent) so they report important things like an escort of the convoy you're tracking suddenly turning toward you and bending on knots. The only thing those blithering idiots are programmed to report are new contacts, and they're not even smart enough to realize the "new" contact they keep reporting over and over is the same escort zigzagging in and out of visual range. It's almost not worth doing an end-around in SH4, if you're not already ahead of the convoy turn away and let them go by. 3. What you said, an SH5 style internal walk around. 4. An options screen to change default settings - radar defaults to 20 kyards and sweep instead of 8000 yards and focus (every time I go to look at the PPI scope the switch automatically changes to focus in the wrong direction), torpedoes can be set to high speed contact 20 foot depth by default so you don't have to tediously set them yourself every time (another crew job that the captain has to perform in SH4), stuff like that. "Put me on the bearing, up scope" the assistant approach officer doing the waltz with you will spin the scope to the bearing on the TDC, in game no option for that. Lot of other wish lists after that, but your number 1 wish does come in my top 10 at number 3. |
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#8 | |
Black Magic
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#9 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Just a quick thought here while I have time. Drills. I need the ability to conduct drills so the crew will become better. The ability of the crew is determined by its experience in handling certain situations. A higher rank does not always mean that that individual is better than any other.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#10 | |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
Downloads: 85
Uploads: 0
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