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-   -   Moving thru the boat?? (https://www.subsim.com/radioroom/showthread.php?t=211877)

hunter301 03-10-14 10:10 AM

Moving thru the boat??
 
Why can't I go to other areas of the boat? I can only move from the control room to the conning tower and back.
I have looked thru the controls and I have moved all around the lower control room but can't seem to get to the engine room, the captain's quarters, the sonar room ect. I can pull up the individual stations but not figure out how to move around the ship.

Dread Knot 03-10-14 02:15 PM

You can't get to those spaces, because they don't exist in the game. The control room, conning tower and bridge are it for a first person view. Occasionally, a brave modder has attempted to add other compartments, but I don't know if there has been any real lasting success at this.

hunter301 03-10-14 02:17 PM

Quote:

Originally Posted by Dread Knot (Post 2184205)
You can't get to those spaces, because they don't exist in the game. The control room, conning tower and bridge are it. Occasionally, a brave modder has attempted to add other compartments, but I don't know if there has been any real success at this.

Was it only on SH3 that you could move thru the boat?
I could swear there was a game that you could do that.
Course it has been 5 years since I played any of these.

Dread Knot 03-10-14 02:19 PM

Quote:

Originally Posted by hunter301 (Post 2184206)
Was it only on SH3 that you could move thru the boat?
I could swear there was a game that you could do that.
Course it has been 5 years since I played any of these.

In SH3 you could stroll through the captain's quarters, radio and hydrophone stations in addition to the control room and conning tower.

In SH5 you have the run of the ship. (a type VII only)

CapnScurvy 03-10-14 02:59 PM

In Optical Targeting Correction I added the Radio Room to all American subs (TMO 2.5 has it for the Gato interior..... which is also the same modeled interior for the Balao). You can get to it through a Keyboard key click; mousing the Radio Room door when in the Command Room; or simply move through the door to the Radio Room when in the Command Room free camera. The Radio Room comes from SHIII. I made small changes to the room to distinguish them from each sub.

I've messed around with adding additional rooms too but there is a drawback......the more rooms you add, the greater memory usage is required to model them. It could be most computer's today can handle the extra load on memory, its just that the game balks in giving you more memory access over 2 gigs (the SH4 game just wasn't designed for more memory access). SH5 does allow for additional memory access, which gave the developers the idea to have almost the complete sub interior modeled. The only problem in bringing the SH5 modeled interiors to SH4 is the format the models use.....their completely different than the SHIII or SH4 models.

As Dread Knot pointed out, the developers didn't add any rooms to the American subs outside of the Command Room (the same design was used for a couple of the different subs), Conning Tower (not one for the S-Class), or the outside Bridge.

gord96 03-10-14 03:43 PM

Quote:

Originally Posted by hunter301 (Post 2184206)
Was it only on SH3 that you could move thru the boat?
I could swear there was a game that you could do that.
Course it has been 5 years since I played any of these.

There was a mod for SH3 where you could walk through a full Type II I believe.

merc4ulfate 03-10-14 10:27 PM

I love a bow to stern walk through boat. To be able to go to the torpedo room and watch a loading and hit fire from there or walk to the engine room and watch those diesel roar ... it would be lovely.

TorpX 03-10-14 11:10 PM

Yes, it would be very nice, but also a lot of work. Especially, when you consider things like crew, animations, and the like.


Sniper297 03-10-14 11:10 PM

From what I've read about it SH5 created a whole new program to allow walking around in the boat talking to crewmen and tasting the cook's soup. Apparently they thought that was more important than finally adding the most vital aspect of submarine simulation.

hunter301 03-11-14 07:30 AM

It does make it feel a little restrictive when you can only go three places on the entire boat. When you are on a long patrol and you get tired of being on the bridge you get the urge to go below and walk around but then you're stopped once you hit the control room. I'd like to be able to go into the engine room, battery compartment and finally my favorite the torpedo room.

OH well maybe once I get a faster computer and it's gets modded out enough to fix all of the bugs I'll pick up SH5 for the whole effect.
Course then I won't be in the pacific anymore.

ETR3(SS) 03-11-14 09:14 AM

Quote:

Originally Posted by Sniper297 (Post 2184344)
From what I've read about it SH5 created a whole new program to allow walking around in the boat talking to crewmen and tasting the cook's soup. Apparently they thought that was more important than finally adding the most vital aspect of submarine simulation.

Nope, same ole code from SH3&4. And what would be that vital aspect in your opinion? Curious is all.

ReallyDedPoet 03-11-14 09:44 AM

Captain America started work of a Captain's Room ( I think it's still in the downloads section ), but it is unfinished. He was hoping someone would pick up where he left off.

hunter301 03-11-14 09:44 AM

Quote:

Originally Posted by ETR3(SS) (Post 2184456)
And what would be that vital aspect in your opinion? Curious is all.

IMO it deals with immersion into the game. Especially when under attack or taking damage during damage repair times after you have just ducked a serious depth charging and you have suffered damage. Taking on water could put a whole new light on it when you go back to the engine room and see water spraying out of the ceiling.
Oh well just wishful thinking.

TheDarkWraith 03-11-14 09:52 AM

Quote:

Originally Posted by hunter301 (Post 2184439)
OH well maybe once I get a faster computer and it's gets modded out enough to fix all of the bugs I'll pick up SH5 for the whole effect.

I wrote a patcher to patch out the bugs. Many mods have been made to really enhance SH5. Tell me what bugs are left to patch out :hmmm:

I've even taken SH5 to another level with my patcher application by adding new things that never existed in any of the Silent Hunter series (air-to-air combat for one for the planes, just finishing up a new patch that will greatly reduce the sonar return strength of sonar with a unit sitting near the bottom, and gave coastal defenses a way to spot submerged submarines using 'sub loops').

So tell me, what bugs are left in SH5 :06:

hunter301 03-11-14 10:33 AM

Quote:

Originally Posted by TheDarkWraith (Post 2184472)
I wrote a patcher to patch out the bugs. Many mods have been made to really enhance SH5. Tell me what bugs are left to patch out :hmmm:

I've even taken SH5 to another level with my patcher application by adding new things that never existed in any of the Silent Hunter series (air-to-air combat for one for the planes, just finishing up a new patch that will greatly reduce the sonar return strength of sonar with a unit sitting near the bottom, and gave coastal defenses a way to spot submerged submarines using 'sub loops').

So tell me, what bugs are left in SH5 :06:

I was only speculating that there were a lot of bugs left in the game.
When I saw it for sale on amazon for only $9.00 a lot of people were commenting on how "buggy" the game was that's why it was selling so cheap but it sounds like you have taken it a long way.
Cool now all I have to do is get a faster computer.


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