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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
Uploads: 0
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When I started playing SH3 - I often lost my career early on because I had tried to dive too deep in shallow water. These days I tend to plan attacks on escorted convoys where I know I have at least 200 Metres under the keel and always ping the depth before diving. If I have a criticism of the game it is that it doesnt allow a submarine to settle onto the bottom or dock against land without incurring serious damage. In real life there must be many locations where it is possible to do this provided the approach is gently and slow.
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#2 |
Watch
![]() Join Date: Jul 2007
Posts: 20
Downloads: 100
Uploads: 0
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I guess what I was hoping for would be a more detailed in game map that had the depth gradients more plainly marked. Perhaps actual depth numbers or clear topographic lines. I know they could not be real accurate but a general indication that it is deeper over there and about this deep, and shallower over there about that deep. I know that if there is some hump or hole there you would not know and might run into it and damage the sub, but if you knew that a river channel ran from about here to about there, you could get into it and get deeper. The in game map is a little too vague for my liking, I think the sub navigators would have a little better info....Maybe not.
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#3 | |
Sonar Guy
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With only 4 gradient levels: ~0-50m ~50-100m ~100-150m ~>150m My map look like this: ![]() ![]() Gradients are clearly visible and I see where is deeper in shallower water and opposite. ![]() ~0-50m ![]() ![]() ![]() ~50-100m ![]() ![]() ![]()
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