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Old 02-03-14, 10:27 AM   #4906
vdr1981
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TY veru much for quick fix Trev!

Now, if you could somehow reproduce campaign-museum/mission CTD or CTD in your test The Black Pit campaign, I'm pretty much sure that you'll know in which direction to look. And it looks like this is not new problem, CTD can be reproduced even with OHII 2.2. My best guess so far is that, this must be some kind of hidden incompatibility between OHII and TDW UI's and RPM hydro will somehow amplifies the problem. If we manage to solve this, the game will practically be 100% stable .

I think I already have minimal modlist when problem starts to kick in. I'll give it to you later.

P.S.
If I'm correct you still use FXU 0.0.21 and New UI 7.4.2, right? Are there any reasons for that?
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Old 02-03-14, 04:05 PM   #4907
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rpm hydro is not in my mega mod list either . Could it be sdl sound related
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Old 02-04-14, 05:06 AM   #4908
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In the folder NCVE_GrafZeppelin must remove all files GR2, sim, zon, fx, dsd. Enough links to 3D-model NCVE_Bogue in the cfg-file.
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Old 02-04-14, 05:26 AM   #4909
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Quote:
Originally Posted by Serge65 View Post
In the folder NCVE_GrafZeppelin must remove all files GR2, sim, zon, fx, dsd. Enough links to 3D-model NCVE_Bogue in the cfg-file.
I agree: those files should be removed from OHII. They are a clone copy of Bogue's files, but without the model/skeleton/main bone renaming thing, necessary for bone Id's to be automatically re-assigned. Such a partial clone is both potentially dangerous and pointless. In alternative we could:

- simply put the Bogue straight in the German roster. The ship would display Allied guns though, and she would be indentified as a Bogue Class carrier.

- better: create a 'dummy' copy of the unit the way I did with the Rocket/Gryf (and as suggested by Serge), give it German equipment, make it in a 'Graf Zeppelin Class' and assign it to the German roster. Everything would be in place, except for the fact that the German Carrier didn't look like a Bogue after all.

- even better: replace the current Bogue-Zeppelin files with the very accurate Graf Zeppelin unit made for SHIII, and already imported in SH5 by Uekel
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Old 02-04-14, 08:54 AM   #4910
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HI!

Just to note.

AI Submarine type II is missing a weapon controller, thus resulting a ctd, whenever is trying to launch a torpedo.

And the torpedo launch event hapens way below submarine model. Don't know which node on model or whatever controls that.

Great mod BTW, just need some polishing.
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Old 02-04-14, 09:51 AM   #4911
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Quote:
Originally Posted by Oby View Post
HI!
And the torpedo launch event hapens way below submarine model. Don't know which node on model or whatever controls that.
Tried to assign Dummy Torp launcher, did not help.
More than anything, I can not do that, at least for now.
Try this:http://yadi.sk/d/_tcB_64EHJdWz
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Old 02-06-14, 04:42 PM   #4912
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Quote:
Originally Posted by gap View Post
No problem at all, Trev. As I said a while back, at times *s*h*i*t* happens, but issues like the ones that have arised recently, can't detract anything from the well deserved popularity of OHII

On an urelated note, feel free to add my dolphin reskinning to the next OH patch/main version
Thanks Gap - I can't believe I missed this when you first posted it. I will update now
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Old 02-06-14, 04:52 PM   #4913
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Quote:
Originally Posted by vdr1981 View Post
TY veru much for quick fix Trev!

Now, if you could somehow reproduce campaign-museum/mission CTD or CTD in your test The Black Pit campaign, I'm pretty much sure that you'll know in which direction to look. And it looks like this is not new problem, CTD can be reproduced even with OHII 2.2. My best guess so far is that, this must be some kind of hidden incompatibility between OHII and TDW UI's and RPM hydro will somehow amplifies the problem. If we manage to solve this, the game will practically be 100% stable .
I hope to have some time for updating and testing soon - I have holidays due to me (been very busy at work) and can look to test then.


Quote:
I think I already have minimal modlist when problem starts to kick in. I'll give it to you later.

Also - how did you get on with the black pit test - did the US aeroplanes cause ctd for you?

Quote:
P.S.
If I'm correct you still use FXU 0.0.21 and New UI 7.4.2, right? Are there any reasons for that?
No other reason than those were the versions I had backed up on my drive when I lost my old PC and had to buy a new one.
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Old 02-06-14, 05:05 PM   #4914
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Quote:
Originally Posted by Serge65 View Post
In the folder NCVE_GrafZeppelin must remove all files GR2, sim, zon, fx, dsd. Enough links to 3D-model NCVE_Bogue in the cfg-file.
done
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Old 02-07-14, 01:22 PM   #4915
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Can someone translate this for me please:- http://www.sukhoi.ru/forum/showthrea...=1#post2052177

Quote:
Прекращаем флуд, товарищи! Загадили тему по самый не балуйся... Ещё один флеймопост - приму жёсткие меры. Модератор.
I get this :-
Quote:
Stop flooding, comrades! Dirtied topic most do not play ... Another fleymopost - will take tough measures. Moderator.
Thanks
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Old 02-07-14, 02:00 PM   #4916
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Quote:
Originally Posted by Trevally. View Post
Thanks Gap - I can't believe I missed this when you first posted it.
In fact you didn't:

Quote:
Originally Posted by Trevally. View Post
For sure

I will add this and sobers updates etc to the new version that your ballons will make
With all the new and more important stuff added to the latest OH's versions, you evidently forgot about my little addition, and so did I

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Originally Posted by Trevally. View Post
Can someone translate this for me please:- http://www.sukhoi.ru/forum/showthrea...=1#post2052177


so I am not the one having an hard time at deciphering Google-generated translations from Russian

I think he is saying that spamming the thread and/or using obscene language will be sanctioned harshly, but I didn't follow the whole thread though.
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Old 02-08-14, 12:13 PM   #4917
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Quote:
Originally Posted by Trevally. View Post
I hope to have some time for updating and testing soon - I have holidays due to me (been very busy at work) and can look to test then.


Also - how did you get on with the black pit test - did the US aeroplanes cause ctd for you?
Well, it depends from mods configuration and it look like it cant be connected to any specific plane.

OK then, this is minimal modlist when CTD problems start to kick in...It contains few most important /must have mods and any incompatibility between those mods can pose large problem.

Code:
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.4 
OHII v2.4 patch2 IMPORTANT
+ TDW generic patcher and changes to "true" for independent engine control and deck awash via TDW otions file user editor.

How to reproduce CTD:

- Install modlist from above and set properly TDW generic patcher + necessary changes for TDW user options file(independent eng. control and deck awash).
- Start the game and enter the museum. Take a look to all american planes. Exit to main menu.
- Start new "Western Approaches" campaign using sillent otto.


At this point my game will always CTD and I really dont know where to search for solution...

Last edited by vdr1981; 02-08-14 at 12:23 PM.
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Old 02-08-14, 04:23 PM   #4918
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I thought ind engine control was for New Ui test version only .
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Old 02-08-14, 04:26 PM   #4919
vdr1981
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Quote:
Originally Posted by sober View Post
I thought ind engine control was for New Ui test version only .
No, Electric engines on surface ability is for 7.5.0 test version 12 only...
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Old 02-08-14, 05:08 PM   #4920
Trevally.
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Quote:
Originally Posted by vdr1981 View Post
How to reproduce CTD:

- Install modlist from above and set properly TDW generic patcher + necessary changes for TDW user options file(independent eng. control and deck awash).
- Start the game and enter the museum. Take a look to all american planes. Exit to main menu.
- Start new "Western Approaches" campaign using sillent otto.


At this point my game will always CTD and I really dont know where to search for solution...
Please test again with this patch http://www.4sync.com/archive/wskd1ao..._CTD_Test.html
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